本文小编为大家详细介绍“C++基于socket UDP网络编程怎么实现聊天室功能”,内容详细,步骤清晰,细节处理妥当,希望这篇“C++基于socket UDP网络编程怎么实现聊天室功能”文章能帮助大家解决疑惑,下面跟着小编的思路慢慢深入,一起来学习新知识吧。
公司主营业务:网站设计制作、成都网站制作、移动网站开发等业务。帮助企业客户真正实现互联网宣传,提高企业的竞争能力。成都创新互联公司是一支青春激扬、勤奋敬业、活力青春激扬、勤奋敬业、活力澎湃、和谐高效的团队。公司秉承以“开放、自由、严谨、自律”为核心的企业文化,感谢他们对我们的高要求,感谢他们从不同领域给我们带来的挑战,让我们激情的团队有机会用头脑与智慧不断的给客户带来惊喜。成都创新互联公司推出东坡免费做网站回馈大家。
(左:服务器;右:客户端;)
1.1服务器类头文件(CServer_UDP.h)
#pragma once #includeclass CServer_UDP { public: CServer_UDP(); void SendMsg(const char sendBuf[]); void RecMsg(); ~CServer_UDP(); private: SOCKET m_sServer; struct sockaddr_in m_SocAddrClient; //建立连接时,用于保存客户端信息 bool m_terminal; };
1.2服务器类源文件(CServer_UDP.cpp)
#define _WINSOCK_DEPRECATED_NO_WARNINGS #include "CServer_UDP.h" #include#pragma comment(lib, "ws2_32.lib") CServer_UDP::CServer_UDP():m_terminal(false) { //必须进行如下初始化, 否则socket()会返回10093错误 //初始化WSA WORD sockVersion = MAKEWORD(2, 2); WSADATA wsaData; if (WSAStartup(sockVersion, &wsaData) != 0) //通过一个进程初始化ws2_32.dll { std::cout << "Initialize WSA failed" << std::endl; return; } //初始化UDDP套接字 m_sServer = socket(AF_INET, SOCK_DGRAM, 0); struct sockaddr_in m_SocAddrserver; m_SocAddrserver.sin_addr.S_un.S_addr = 0;//htonl(INADDR_ANY); m_SocAddrserver.sin_family = AF_INET; m_SocAddrserver.sin_port = htons(8090); int ret = bind(m_sServer, (sockaddr*)&m_SocAddrserver, sizeof(m_SocAddrserver)); if (ret == -1) { std::cout << "bind failed!" << std::endl; WSACleanup(); } else { //此处必须赋初值,不然会导致服务器端无法正常发送 int len_Client = sizeof(sockaddr); char recBuf[1025]; int len = recvfrom(m_sServer, recBuf, 1024, 0, (sockaddr*)&m_SocAddrClient, &len_Client); if (len > 0) { recBuf[len] = '\0'; std::cout << "Client say:" << recBuf << std::endl; } } } void CServer_UDP::SendMsg(const char sendBuf[]) { int ret = sendto(m_sServer, sendBuf, strlen(sendBuf), 0, (sockaddr*)&m_SocAddrClient, sizeof(m_SocAddrClient)); if (ret == -1) { std::cout << "send failed" << std::endl; std::cout << GetLastError()<< std::endl; } } void CServer_UDP::RecMsg() { char recBuf[1025]; while (!m_terminal) { //std::cout << "Begin rec...(server)" << std::endl; int len = recvfrom(m_sServer, recBuf, 1024, 0, 0, 0); if (len > 0) { recBuf[len] = '\0'; std::cout << "Client say:" << recBuf << std::endl; } } } CServer_UDP::~CServer_UDP() { closesocket(m_sServer); WSACleanup(); }
1.3服务器主函数
#include#include #include #include "CServer_UDP.h" using namespace std; int main() { CServer_UDP server_UDP; thread recProc(&CServer_UDP::RecMsg, &server_UDP); while (1) { //cout << "Pleaes input content:" << endl; string content; cin >> content; server_UDP.SendMsg(content.c_str()); } recProc.join(); cout << "I love china!" << endl; system("pause"); return 0; }
2.1客户端类头文件(CClient.h)
#pragma once #includeclass CClient { public: CClient(); void RecMsg(); void SendMsg(const char sendBuf[]); ~CClient(); private: SOCKET m_sockClient; sockaddr_in m_TargetServer; };
2.2客户端类源文件(CClient.cpp)
#define _WINSOCK_DEPRECATED_NO_WARNINGS #include "CClient.h" #include#pragma comment(lib, "ws2_32.lib") CClient::CClient() { //必须进行如下初始化, 否则socket()会返回10093错误 //初始化WSA WORD sockVersion = MAKEWORD(2, 2); WSADATA wsaData; if (WSAStartup(sockVersion, &wsaData) != 0) //通过一个进程初始化ws2_32.dll { std::cout << "Initialize WSA failed" << std::endl; return; } m_sockClient = socket(AF_INET, SOCK_DGRAM, 0); m_TargetServer.sin_addr.S_un.S_addr = inet_addr("127.0.0.1"); m_TargetServer.sin_family = AF_INET; m_TargetServer.sin_port = htons(8090); if (m_sockClient == -1) { std::cout << "Create socket failed!" << std::endl; WSACleanup(); } else { //发送信息与服务器建立连接(必须加) sendto(m_sockClient, "hello server", strlen("hello server"), 0, (sockaddr*)&m_TargetServer, sizeof(m_TargetServer)); } } void CClient::SendMsg(const char sendBuf[]) { sendto(m_sockClient, sendBuf, strlen(sendBuf), 0, (sockaddr*)&m_TargetServer, sizeof(m_TargetServer)); } void CClient::RecMsg() { char recBuf[1025]; while (1) { //std::cout << "Begin rec...(client)" << std::endl; int len = recvfrom(m_sockClient, recBuf, 1024, 0, 0, 0); if (len > 0) { recBuf[len] = '\0'; std::cout << "Server say: " << recBuf << std::endl; } } } CClient::~CClient() { closesocket(m_sockClient); WSACleanup(); }
2.3客户端主函数
#include#include #include #include "CClient.h" using namespace std; int main() { CClient client_UDP; thread RecProc(&CClient::RecMsg, &client_UDP); while (1) { //cout << "Please input content:" << endl; string content; cin >> content; client_UDP.SendMsg(content.c_str()); } RecProc.join(); cout << "I love china!" << endl; system("pause"); return 0; }
3.1服务端
3.2客户端
读到这里,这篇“C++基于socket UDP网络编程怎么实现聊天室功能”文章已经介绍完毕,想要掌握这篇文章的知识点还需要大家自己动手实践使用过才能领会,如果想了解更多相关内容的文章,欢迎关注创新互联行业资讯频道。