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贪吃蛇java代码ppt,贪吃蛇Java代码答辩PPT

贪吃蛇 java代码

import java.awt.*;

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import javax.swing.*;

import java.awt.event.*;

import java.util.*;

public class SnakeGame extends JFrame implements KeyListener{

private int stat=1,direction=0,bodylen=6,headx=7,heady=8,

tailx=1,taily=8,tail,foodx,foody,food;//初始化定义变量

public final int EAST=1,WEST=2,SOUTH=3,NORTH=4;//方向常量

int [][] fillblock=new int [20][20];//定义蛇身所占位置

public SnakeGame() {//构造函数

super("贪吃蛇");

setSize(510,510);

setVisible(true);//设定窗口属性

addKeyListener(this);//添加监听

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

for(int i=1;i=7;i++) fillblock[i][8]=EAST;//初始化蛇身属性

direction=EAST;//方向初始化的设置

FoodLocate(); //定位食物

while (stat==1){

fillblock[headx][heady]=direction;

switch(direction){

case 1:headx++;break;

case 2:headx--;break;

case 3:heady++;break;

case 4:heady--;break;

}//蛇头的前进

if(heady19||headx19||tailx19||taily19||heady0||headx0||tailx0||taily0||fillblock[headx][heady]!=0){

stat=0;

break;

} //判断游戏是否结束

try{

Thread.sleep(150); }

catch(InterruptedException e){}//延迟

fillblock[headx][heady]=direction;

if(headx==foodxheady==foody){//吃到食物

FoodLocate();

food=2;

try{

Thread.sleep(100); }

catch(InterruptedException e){}//延迟

}

if(food!=0)food--;

else{tail=fillblock[tailx][taily];

fillblock[tailx][taily]=0;//蛇尾的消除

switch(tail){

case 1:tailx++;break;

case 2:tailx--;break;

case 3:taily++;break;

case 4:taily--;break;

}//蛇尾的前进

}

repaint();

}

if(stat==0)

JOptionPane.showMessageDialog(null,"GAME OVER","Game Over",JOptionPane.INFORMATION_MESSAGE);

}

public void keyPressed(KeyEvent e) {//按键响应

int keyCode=e.getKeyCode();

if(stat==1) switch(keyCode){

case KeyEvent.VK_UP:if(direction!=SOUTH) direction=NORTH;break;

case KeyEvent.VK_DOWN:if(direction!=NORTH)direction=SOUTH;break;

case KeyEvent.VK_LEFT:if(direction!=EAST)direction=WEST;break;

case KeyEvent.VK_RIGHT:if (direction!=WEST)direction=EAST;break;

}

}

public void keyReleased(KeyEvent e){}//空函数

public void keyTyped(KeyEvent e){} //空函数

public void FoodLocate(){//定位食物坐标

do{

Random r=new Random();

foodx=r.nextInt(20);

foody=r.nextInt(20);

}while (fillblock[foodx][foody]!=0);

}

public void paint(Graphics g){//画图

super.paint(g);

g.setColor(Color.BLUE);

for(int i=0;i20;i++)

for(int j=0;j20;j++)

if (fillblock[i][j]!=0)

g.fillRect(25*i+5,25*j+5,24,24);

g.setColor(Color.RED);

g.fillRect(foodx*25+5,foody*25+5,24,24);

}

public static void main(String[] args) {//主程序

SnakeGame application=new SnakeGame();

}

}

求一份java 贪吃蛇的代码

package games;

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

import java.util.*;

import static java.lang.Math.*;//静态导入

/*

* 此类是贪吃蛇的简单实现方法

* 自己可以加入在开始时的设置,比如

* 选关,初始的蛇的长度等等

*/

public class Snake extends JPanel {

private static final long serialVersionUID = 1L;

private Direction dir;// 要走的方向

private int blockWidth = 10;// 块大小

private int blockSpace = 2;// 块之间的间隔

private long sleepTime;// 重画的进间间隔

private MySnake my;

private int total;// 代表蛇的长度

private Rectangle food;// 代表蛇的食物

private volatile boolean go;

private int round;// 表示第几关

public Snake(JFrame jf) {

initOther();

// 为顶级窗口类JFrame添加事件处理函数

jf.addKeyListener(new KeyAdapter() {

public void keyReleased(KeyEvent ke) {

int code = ke.getKeyCode();

if (code == KeyEvent.VK_RIGHT) {

if (dir != Direction.WEST)

dir = Direction.EAST;

}

else if (code == KeyEvent.VK_LEFT) {

if (dir != Direction.EAST)

dir = Direction.WEST;

}

else if (code == KeyEvent.VK_UP) {

if (dir != Direction.SOUTH)

dir = Direction.NORTH;

}

else if (code == KeyEvent.VK_DOWN) {

if (dir != Direction.NORTH)

dir = Direction.SOUTH;

} else if (code == KeyEvent.VK_ENTER) {

if (!go)

initOther();

}

}

});

this.setBounds(300, 300, 400, 400);

this.setVisible(true);

}

// 随机生成一个食物的位置

private void makeFood() {

int x = 40 + (int) (random() * 30) * 12;

int y = 10 + (int) (random() * 30) * 12;

food = new Rectangle(x, y, 10, 10);

}

// 做一些初始化的工作

private void initOther() {

dir = Direction.EAST;

sleepTime = 500;

my = new MySnake();

makeFood();

total = 3;

round = 1;

new Thread(new Runnable() {

public void run() {

go = true;

while (go) {

try {

Thread.sleep(sleepTime);

repaint();

} catch (Exception exe) {

exe.printStackTrace();

}

}

}

}).start();

}

// 处理多少关的函数

private void handleRound() {

if (total == 6) {

round = 2;

sleepTime = 300;

} else if (total == 10) {

round = 3;

sleepTime = 200;

} else if (total == 15) {

round = 4;

sleepTime = 100;

} else if (total == 18) {

round = 5;

sleepTime = 50;

} else if (total == 20) {

round = 6;

sleepTime = 20;

} else if (total 21) {

round = 7;

sleepTime = 15;

}

}

// 把自己的组件全部画出来

public void paintComponent(Graphics g) {

g.setColor(Color.PINK);

g.fillRect(0, 0, this.getWidth(), this.getHeight());

g.setColor(Color.BLACK);

g.drawRect(40, 10, 358, 360);

if (go) {

my.move();

my.draw(g);

g.setFont(new Font("黑体", Font.BOLD, 20));

g.drawString("您的得分:" + (total * 10) + " 第" + round + "关", 40,

400);

} else {

g.setFont(new Font("黑体", Font.BOLD, 20));

g.drawString("游戏结束,按回车(ENTER)键重玩!", 40, 440);

}

g.setColor(Color.RED);

g.fillRect(food.x, food.y, food.width, food.height);

}

private class MySnake {

private ArrayListRectangle list;

public MySnake() {

list = new ArrayListRectangle();

list.add(new Rectangle(160 + 24, 130, 10, 10));

list.add(new Rectangle(160 + 12, 130, 10, 10));

list.add(new Rectangle(160, 130, 10, 10));

}

// 蛇移动的方法

public void move() {

if (isDead()) {

go = false;

return;

}

if (dir == Direction.EAST) {

Rectangle rec = list.get(0);

Rectangle rec1 = new Rectangle(rec.x

+ (blockWidth + blockSpace), rec.y, rec.width,

rec.height);

list.add(0, rec1);

} else if (dir == Direction.WEST) {

Rectangle rec = list.get(0);

Rectangle rec1 = new Rectangle(rec.x

- (blockWidth + blockSpace), rec.y, rec.width,

rec.height);

list.add(0, rec1);

} else if (dir == Direction.NORTH) {

Rectangle rec = list.get(0);

Rectangle rec1 = new Rectangle(rec.x, rec.y

- (blockWidth + blockSpace), rec.width, rec.height);

list.add(0, rec1);

} else if (dir == Direction.SOUTH) {

Rectangle rec = list.get(0);

Rectangle rec1 = new Rectangle(rec.x, rec.y

+ (blockWidth + blockSpace), rec.width, rec.height);

list.add(0, rec1);

}

if (isEat()) {

handleRound();

makeFood();

} else {

list.remove(list.size() - 1);

}

}

// 判断是否吃到了食物

private boolean isEat() {

if (list.get(0).contains(food)) {

total++;

return true;

} else

return false;

}

// 判断是否死了,如果碰壁或者自己吃到自己都算死了

private boolean isDead() {

Rectangle temp = list.get(0);

if (dir == Direction.EAST) {

if (temp.x == 388)

return true;

else {

Rectangle comp = new Rectangle(temp.x + 12, temp.y, 10, 10);

for (Rectangle rec : list) {

if (rec.contains(comp))

return true;

}

}

return false;

} else if (dir == Direction.WEST) {

if (temp.x == 40)

return true;

else {

Rectangle comp = new Rectangle(temp.x - 12, temp.y, 10, 10);

for (Rectangle rec : list) {

if (rec.contains(comp))

return true;

}

}

return false;

} else if (dir == Direction.NORTH) {

if (temp.y == 10)

return true;

else {

Rectangle comp = new Rectangle(temp.x, temp.y - 12, 10, 10);

for (Rectangle rec : list) {

if (rec.contains(comp))

return true;

}

}

return false;

} else if (dir == Direction.SOUTH) {

if (temp.y == 358)

return true;

else {

Rectangle comp = new Rectangle(temp.x, temp.y + 12, 10, 10);

for (Rectangle rec : list) {

if (rec.contains(comp))

return true;

}

}

return false;

} else {

return false;

}

}

// 把自己画出来

public void draw(Graphics g) {

for (Rectangle rec : list) {

g.fillRect(rec.x, rec.y, rec.width, rec.height);

}

}

}

public static void main(String arsg[]) {

JFrame jf = new JFrame("贪吃蛇");

Snake s = new Snake(jf);

jf.getContentPane().add(s, BorderLayout.CENTER);

jf.setBounds(300, 300, 500, 500);

jf.setVisible(true);

jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

}

}

// 定义一个枚举,在此也可以用接口或者常量值代替

enum Direction {

EAST, SOUTH, WEST, NORTH;

}

求贪吃蛇java程序代码(要能运行的,有完整注释的)

三个文件,楼主看好:

运行可以,但是并不能鼓吹是一个具有好的风格的代码,。

//文件一

package greedysnake_cx;

public class Node {

int x=0;

int y=0;

int nodewidth;

int nodeheight;

Node(int x,int y){

this.x=x;

this.y=y;

}

}

//文件二

package greedysnake_cx;

/**

* 实现一个greedysnake的模型,具有功能:

* 1)移动,moveOn()----从director参数中获取方向信息,如果方向定义的下一个点的逻辑值是true,检查是不是food,是则将food添加到

* 列表的头部,snake继续移动,不是则停止移动(撞到蛇尾巴了)

* 2)加速,speedUp()----将现成的停滞时间间隔interval按照一定的比率 speedRate进行扩大

* 3)减速,speedDown()----....

*

* 该类实现Runnable接口,

* */

//定义snake的模型

import java.util.*;

import javax.swing.*;

public class SnakeModel implements Runnable {

private GreedSnake gs;

//给每一个矩阵点确立一个boolean值

boolean[][] matrix;

private int maxX;

private int maxY;

//设置一个节点的列表;

LinkedList nodeArray = new LinkedList();

Node food=null;

int direction=UP;

int score=0;

//定义方向

public final static int LEFT=1;

public final static int UP=2;

public final static int RIGHT=3;

public final static int DOWN=4;

private int interval=200; //停顿时间的间隔

boolean pause=false; //定义暂停

private double speedRate=0.5; //定义速度的变更幅度

//constructor

public SnakeModel(GreedSnake gs,int maxx,int maxy){

this.gs=gs;

this.maxX=maxx;

this.maxY=maxy;

//this.matrix=null;

////////////////////////////////////////////////////////////////////

//init matrix[][];

matrix=new boolean[maxX][]; //***********************不初始化是不行滴

for(int i=0;imaxX;i++){

matrix[i]=new boolean[maxY];//将矩阵的每一行定义成列的集合

Arrays.fill(matrix[i], false);///使用java.util.Arrays的static方法fill,将matrix[]数组里面的元素全部定义成false

//至此,矩阵里面所有的点的boolean值都是flase

//for(int j=0;jmaxY;j++){

//matrix[i][j]=false;

//}

}

////////////////////////////////////////////////////////////////////

//init nodeArray

int initlength=10;

for(int i=0;iinitlength;i++){

//确保snake出现在屏幕的中央 assure that the greedy snake appears in the center of the model

//snake的长度由maxX来确定

int x=maxX/2+i;

int y=maxY/2;

nodeArray.addFirst(new Node(x,y));

matrix[x][y]=true;

}

//////////////////////////////////////////////////////////////////////

//创建食物

food=createFood();

System.out.println("some test!");

matrix[food.x][food.y]=true;

}//end constructor

//snake动起

public boolean moveOn(){

Node head=(Node)nodeArray.getFirst();

int x=head.x;

int y=head.y;

switch(direction){

case LEFT:

x--;break;

case UP:

y--;break;

case RIGHT:

x++;break;

case DOWN:

y++;break;

default:

}

if((x = 0 x maxX) (y = 0 y maxY)){

if(matrix[x][y]){//当蛇头转至一个bool值为true的点时

if(x==food.xy==food.y){//该点是食物

nodeArray.addFirst(food);

//吃掉补上

food=createFood();

matrix[food.x][food.y]=true;

score+=10;

return true;

}

else //该点不是食物,(蛇尾巴)

return false;

}

else{

nodeArray.addFirst(new Node(x,y));

matrix[x][y]=true;

Node nn=(Node)nodeArray.removeLast();//移除并且返回列表中的最后一个元素

matrix[nn.x][nn.y]=false;

return true;

}

}

return false;

}//end moveOn

public void run() {

boolean running=true;

while(running){

try{

Thread.sleep(interval);

}

catch(InterruptedException e){

e.printStackTrace();

}

if(!pause){

if(moveOn()){

gs.repaint();

}

else{

JOptionPane.showMessageDialog(null, "sorry myboy,GAME OVER!", "message", JOptionPane.INFORMATION_MESSAGE);

running=false;

}

}

}

/*boolean running=true;

while(running){

try{

Thread.sleep(interval);

}

catch (InterruptedException e){

e.printStackTrace();

}

if(!pause){

if(moveOn()){

gs.repaint();

}

else{

JOptionPane.showMessageDialog(null,"i am sorry ,you failed!","message",JOptionPane.INFORMATION_MESSAGE);

break;

}

}

}//end while

running=false;//当且仅当失败退出的时候;

*/

}

//获取当前游戏得分

public int getScore(){

return this.score;

}

//加速

public void speedUp(){

interval*=speedRate;

}

//减速

public void speedDown(){

interval/=speedRate;

}

//设置暂停

public void chagePause(){

pause=!pause;

}

//设置方向

public void chageDirection(int newdirection){

if(direction % 2 != newdirection % 2){

direction=newdirection;

}

}

//生成食物

private Node createFood() {

/*

* 创建一个随机数的生成器,这个是java.util.Random类

* 与java.lang.Math类中的random()方法有不一样的地方,彼方法返回一个0-1之间的随机数

* */

Random random=new Random();

int foodx=random.nextInt(maxX);

int foody=random.nextInt(maxY);

Node food=new Node(foodx,foody);

return food;

}

}

//文件三

package greedysnake_cx;

/**

* 在repaint()方法中,绘画上下文对象是从canvas对象使用getContentPane()获取的!!

* */

import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

import java.util.*;

public class GreedSnake implements KeyListener{

Canvas canvas;

private JLabel jlabel;

private JPanel jpanel;

private JFrame jframe;

SnakeModel snakemodel;

private final static int canvaswidth=400;

private final static int canvasheight=300;

private final static int nodewidth=10;

private final static int nodeheight=10;

//construction

GreedSnake(){

jframe=new JFrame("The Greed Sanke!");

jframe.setLayout(new BorderLayout());

Container cp=jframe.getContentPane();

//在jframe面板中添加各种组件

jlabel=new JLabel("welcome");

jlabel.setText("Welcome my friend! Enjoy your self!");

cp.add(jlabel,BorderLayout.NORTH);

canvas=new Canvas();

canvas.setSize(canvaswidth,canvasheight);

canvas.addKeyListener(this); //给空白面板添加键盘时间监听器!

cp.add(canvas,BorderLayout.CENTER);

jpanel=new JPanel();

jpanel.setLayout(new BorderLayout());

JLabel label=new JLabel("Pass enter or 'r' or 's' to start",JLabel.CENTER);

jpanel.add(label,BorderLayout.NORTH);

JLabel label2=new JLabel("Pass space to pause this game!",JLabel.CENTER);

jpanel.add(label2,BorderLayout.CENTER);

JLabel label3=new JLabel("Pass pageUp or pageDown to up or down the speed of the snake!",JLabel.CENTER);

jpanel.add(label3,BorderLayout.SOUTH);

cp.add(jpanel,BorderLayout.SOUTH);

//给顶层容器设置时间监听、可视化、关闭按钮的设定

jframe.addKeyListener(this);

jframe.pack();

jframe.setVisible(true);

jframe.setResizable(false);

jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

begin();

}//end construction

public void begin(){

//开启一个SnakeModel的进程,并且开始改进程

snakemodel=new SnakeModel(this,canvaswidth/nodewidth,canvasheight/nodeheight);

(new Thread(snakemodel)).start();

}

void repaint(){

int score=snakemodel.getScore();

jlabel.setText("您的得分是:"+score);

Graphics g=canvas.getGraphics();///pay attention!

g.setColor(Color.white);

g.fillRect(0, 0, canvaswidth, canvasheight);

g.setColor(Color.blue);

LinkedList list=snakemodel.nodeArray;

for(int i=0;ilist.size();i++){

Node nn=(Node)list.get(i);

paintingNode(g,nn);

}

//绘制food

g.setColor(Color.green);

Node foodnode=new Node(snakemodel.food.x,snakemodel.food.y);

paintingNode(g,foodnode);

}

public void paintingNode(Graphics gg,Node n){

/*

* 使用Graphics 的fillRect方法,填充一个矩形,

* 矩形的起点需要乘以一个NODE的长宽,以避免重叠

* */

gg.fillRect(n.x*nodewidth, n.y*nodeheight,nodewidth-1,nodeheight-1);

}

public void keyPressed(KeyEvent e) {//按下某一个键时,调用此方法

int keycode=e.getKeyCode();

/* if(keycode==KeyEvent.VK_ENTER||keycode==KeyEvent.VK_R){

begin();

}*/

switch(keycode){

case KeyEvent.VK_LEFT:

snakemodel.chageDirection(SnakeModel.LEFT);

break;

case KeyEvent.VK_UP:

snakemodel.chageDirection(SnakeModel.UP);

break;

case KeyEvent.VK_RIGHT:

snakemodel.chageDirection(SnakeModel.RIGHT);

break;

case KeyEvent.VK_DOWN:

snakemodel.chageDirection(SnakeModel.DOWN);

break;

case KeyEvent.VK_PAGE_DOWN:

snakemodel.speedDown();

break;

case KeyEvent.VK_PAGE_UP:

snakemodel.speedUp();

break;

case KeyEvent.VK_ENTER:

case KeyEvent.VK_R:

begin();

break;

case KeyEvent.VK_SPACE:

case KeyEvent.VK_P:

snakemodel.chagePause();

default:

}//end switch

}//end keyPressed

public void keyReleased(KeyEvent e) {//释放某一个键时,调用此方法

}

public void keyTyped(KeyEvent e) {//键入某一个键时,调用此方法!

}

//main

public static void main(String[] args){

GreedSnake gs=new GreedSnake();

}

}

java贪吃蛇代码注释求解

import java.awt.Color;

import java.awt.Graphics;

import java.awt.Graphics2D;

import java.awt.Rectangle;

import java.awt.event.KeyAdapter;

import java.awt.event.KeyEvent;

import java.awt.image.BufferedImage;

import java.util.ArrayList;

import java.util.List;

import javax.swing.JFrame;

public class InterFace extends JFrame {

/**

* WIDTH:宽

* HEIGHT:高

* SLEEPTIME:可以看作蛇运动的速度

* L = 1,R = 2, U = 3, D = 4 左右上下代码

*/

public static final int WIDTH = 800, HEIGHT = 600, SLEEPTIME = 200, L = 1,R = 2, U = 3, D = 4;

BufferedImage offersetImage= new BufferedImage(WIDTH, HEIGHT,BufferedImage.TYPE_3BYTE_BGR);;

Rectangle rect = new Rectangle(20, 40, 15 * 50, 15 * 35);

Snake snake;

Node node;

public InterFace() {

//创建"蛇"对象

snake = new Snake(this);

//创建"食物"对象

createNode();

this.setBounds(100, 100, WIDTH, HEIGHT);

//添加键盘监听器

this.addKeyListener(new KeyAdapter() {

public void keyPressed(KeyEvent arg0) {

System.out.println(arg0.getKeyCode());

switch (arg0.getKeyCode()) {

//映射上下左右4个键位

case KeyEvent.VK_LEFT:

snake.dir = L;

break;

case KeyEvent.VK_RIGHT:

snake.dir = R;

break;

case KeyEvent.VK_UP:

snake.dir = U;

break;

case KeyEvent.VK_DOWN:

snake.dir = D;

}

}

});

this.setTitle("贪吃蛇 0.1 By : Easy");

this.setDefaultCloseOperation(EXIT_ON_CLOSE);

this.setVisible(true);

//启动线程,开始执行

new Thread(new ThreadUpadte()).start();

}

public void paint(Graphics g) {

Graphics2D g2d = (Graphics2D) offersetImage.getGraphics();

g2d.setColor(Color.white);

g2d.fillRect(0, 0, WIDTH, HEIGHT);

g2d.setColor(Color.black);

g2d.drawRect(rect.x, rect.y, rect.width, rect.height);

//如果蛇碰撞(吃)到食物,则创建新食物

if (snake.hit(node)) {

createNode();

}

snake.draw(g2d);

node.draw(g2d);

g.drawImage(offersetImage, 0, 0, null);

}

class ThreadUpadte implements Runnable {

public void run() {

//无限重绘画面

while (true) {

try {

Thread.sleep(SLEEPTIME);

repaint(); //

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

}

/**

* 创建食物

*/

public void createNode() {

//随机食物的出现位置

int x = (int) (Math.random() * 650) + 50,y = (int) (Math.random() * 500) + 50;

Color color = Color.blue;

node = new Node(x, y, color);

}

public static void main(String args[]) {

new InterFace();

}

}

/**

* 节点类(包括食物和蛇的身躯组成节点)

*/

class Node {

int x, y, width = 15, height = 15;

Color color;

public Node(int x, int y, Color color) {

this(x, y);

this.color = color;

}

public Node(int x, int y) {

this.x = x;

this.y = y;

this.color = color.black;

}

public void draw(Graphics2D g2d) {

g2d.setColor(color);

g2d.drawRect(x, y, width, height);

}

public Rectangle getRect() {

return new Rectangle(x, y, width, height);

}

}

/**

* 蛇

*/

class Snake {

public ListNode nodes = new ArrayListNode();

InterFace interFace;

int dir=InterFace.R;

public Snake(InterFace interFace) {

this.interFace = interFace;

nodes.add(new Node(20 + 150, 40 + 150));

addNode();

}

/**

* 是否碰撞到食物

* @return true 是 false 否

*/

public boolean hit(Node node) {

//遍历整个蛇体是否与食物碰撞

for (int i = 0; i nodes.size(); i++) {

if (nodes.get(i).getRect().intersects(node.getRect())) {

addNode();

return true;

}

}

return false;

}

public void draw(Graphics2D g2d) {

for (int i = 0; i nodes.size(); i++) {

nodes.get(i).draw(g2d);

}

move();

}

public void move() {

nodes.remove((nodes.size() - 1));

addNode();

}

public synchronized void addNode() {

Node nodeTempNode = nodes.get(0);

//如果方向

switch (dir) {

case InterFace.L:

//判断是否会撞墙

if (nodeTempNode.x = 20) {

nodeTempNode = new Node(20 + 15 * 50, nodeTempNode.y);

}

nodes.add(0, new Node(nodeTempNode.x - nodeTempNode.width,

nodeTempNode.y));

break;

case InterFace.R:

//判断是否会撞墙

if (nodeTempNode.x = 20 + 15 * 50 - nodeTempNode.width) {

nodeTempNode = new Node(20 - nodeTempNode.width, nodeTempNode.y);

}

nodes.add(0, new Node(nodeTempNode.x + nodeTempNode.width,

nodeTempNode.y));

break;

case InterFace.U:

//判断是否会撞墙

if (nodeTempNode.y = 40) {

nodeTempNode = new Node(nodeTempNode.x, 40 + 15 * 35);

}

nodes.add(0, new Node(nodeTempNode.x, nodeTempNode.y - nodeTempNode.height));

break;

case InterFace.D:

//判断是否会撞墙

if (nodeTempNode.y = 40 + 15 * 35 - nodeTempNode.height) {

nodeTempNode = new Node(nodeTempNode.x,40 - nodeTempNode.height);

}

nodes.add(0, new Node(nodeTempNode.x, nodeTempNode.y + nodeTempNode.height));

break;

}

}

}

贪吃蛇java代码在哪有?

import java.util.*;

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

import javax.swing.event.*;

public class SnakeGame{

public static void main(String[] args){

SnakeFrame frame = new SnakeFrame();

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

frame.setVisible(true);

}

}

//----------记录状态的线程

class StatusRunnable implements Runnable{

public StatusRunnable(Snake snake,JLabel statusLabel,JLabel scoreLabel){

this.statusLabel = statusLabel;

this.scoreLabel = scoreLabel;

this.snake = snake;

}

public void run(){

String sta = "";

String spe = "";

while(true){

switch(snake.status){

case Snake.RUNNING:

sta = "Running";break;

case Snake.PAUSED:

sta = "Paused";break;

case Snake.GAMEOVER:

sta = "GameOver";break;

}

statusLabel.setText(sta);

scoreLabel.setText(""+snake.score);

try{

Thread.sleep(100);

}

catch(Exception e){

}

}

}

private JLabel scoreLabel;

private JLabel statusLabel;

private Snake snake;

}

//----------蛇运动以及记录分数的线程

class SnakeRunnable implements Runnable{

public SnakeRunnable(Snake snake,Component component){

this.snake = snake;

this.component = component;

}

public void run(){

while(true){

try{

snake.move();

component.repaint();

Thread.sleep(snake.speed);

}

catch(Exception e){

}

}

}

private Snake snake;

private Component component;

}

class Snake{

boolean isRun;//---------是否运动中

ArrayListNode body;//-----蛇体

Node food;//--------食物

int derection;//--------方向

int score ;

int status;

int speed;

public static final int SLOW = 500;

public static final int MID = 300;

public static final int FAST = 100;

public static final int RUNNING = 1;

public static final int PAUSED = 2;

public static final int GAMEOVER = 3;

public static final int LEFT = 1;

public static final int UP = 2;

public static final int RIGHT = 3;

public static final int DOWN = 4;

public Snake(){

speed = Snake.SLOW;

score = 0;

isRun = false;

status = Snake.PAUSED;

derection = Snake.RIGHT;

body = new ArrayListNode();

body.add(new Node(60,20));

body.add(new Node(40,20));

body.add(new Node(20,20));

makeFood();

}

//------------判断食物是否被蛇吃掉

//-------如果食物在蛇运行方向的正前方,并且与蛇头接触,则被吃掉

private boolean isEaten(){

Node head = body.get(0);

if(derection == Snake.RIGHT (head.x+Node.W) == food.xhead.y == food.y )

return true;

if(derection == Snake.LEFT (head.x-Node.W) == food.xhead.y == food.y )

return true;

if(derection == Snake.UP head.x == food.x(head.y-Node.H) == food.y )

return true;

if(derection == Snake.DOWN head.x == food.x(head.y+Node.H) == food.y )

return true;

else return false;

}

//----------是否碰撞

private boolean isCollsion(){

Node node = body.get(0);

//------------碰壁

if(derection == Snake.RIGHT node.x == 280)

return true;

if(derection == Snake.UP node.y == 0)

return true;

if(derection == Snake.LEFT node.x == 0)

return true;

if(derection == Snake.DOWN node.y == 380)

return true;

//--------------蛇头碰到蛇身

Node temp = null;

int i = 0;

for(i = 3;ibody.size();i++)

{

temp = body.get(i);

if(temp.x == node.x temp.y==node.y)

break;

}

if(i body.size())

return true;

else return false;

}

//-------在随机的地方产生食物

public void makeFood(){

Node node = new Node(0,0);

boolean isInBody = true;

int x = 0,y = 0;

int X = 0,Y = 0;

int i = 0;

while(isInBody){

x = (int)(Math.random()*15);

y = (int)(Math.random()*20);

X = x*Node.W;

Y = y*Node.H;

for(i = 0;i body.size();i ++){

if( X == body.get(i).x Y == body.get(i).y)

break;

}

if(i body.size())

isInBody = true;

else

isInBody = false;

}

food = new Node(X,Y);

}

//---------改变运行方向

public void changeDerection(int newDer){

if(derection%2 != newDer%2)//-------如果与原来方向相同或相反,则无法改变

derection = newDer;

}

public void move(){

if(isEaten()){//-----如果食物被吃掉

body.add(0,food);//--------把食物当成蛇头成为新的蛇体

score += 10;

makeFood();//--------产生食物

}

else if(isCollsion())//---------如果碰壁或自身

{

isRun = false;

status = Snake.GAMEOVER;//-----结束

}

else if(isRun){//----正常运行(不吃食物,不碰壁,不碰自身)

Node node = body.get(0);

int X = node.x;

int Y = node.y;

//------------蛇头按运行方向前进一个单位

switch(derection){

case 1:

X-=Node.W;

break;

case 2:

Y-=Node.H;

break;

case 3:

X+=Node.W;

break;

case 4:

Y+=Node.H;

break;

}

body.add(0,new Node(X,Y));

//---------------去掉蛇尾

body.remove(body.size()-1);

}

}

}

//---------组成蛇身的单位,食物

class Node

{

public static final int W = 20;

public static final int H = 20;

int x;

int y;

public Node(int x,int y){

this.x = x;

this.y = y;

}

}

//------画板

class SnakePanel extends JPanel{

Snake snake;

public SnakePanel(Snake snake){

this.snake = snake;

}

public void paintComponent(Graphics g){

super.paintComponent(g);

Node node = null;

for(int i = 0;i snake.body.size();i++){//---红蓝间隔画蛇身

if(i%2 == 0)

g.setColor(Color.blue);

else g.setColor(Color.yellow);

node = snake.body.get(i);

g.fillRect(node.x,node.y,node.H,node.W);//*******************试用*********************

}

node = snake.food;

g.setColor(Color.red);

g.fillRect(node.x,node.y,node.H,node.W);

}

}

class SnakeFrame extends JFrame{

private JLabel statusLabel;

private JLabel speedLabel;

private JLabel scoreLabel;

private JPanel snakePanel;

private Snake snake;

private JMenuBar bar;

JMenu gameMenu;

JMenu helpMenu;

JMenu speedMenu;

JMenuItem newItem;

JMenuItem pauseItem;

JMenuItem beginItem;

JMenuItem helpItem;

JMenuItem aboutItem;

JMenuItem slowItem;

JMenuItem midItem;

JMenuItem fastItem;

public SnakeFrame(){

init();

ActionListener l = new ActionListener(){

public void actionPerformed(ActionEvent e){

if(e.getSource()==pauseItem)

snake.isRun = false;

if(e.getSource()==beginItem)

snake.isRun = true;

if(e.getSource()==newItem)

{ newGame();

}

//------------菜单控制运行速度

if(e.getSource()==slowItem)

{

snake.speed = Snake.SLOW;

speedLabel.setText("Slow");

}

if(e.getSource()==midItem)

{

snake.speed = Snake.MID;

speedLabel.setText("Mid");

}

if(e.getSource()==fastItem)

{

snake.speed = Snake.FAST;

speedLabel.setText("Fast");

}

}

};

pauseItem.addActionListener(l);

beginItem.addActionListener(l);

newItem.addActionListener(l);

aboutItem.addActionListener(l);

slowItem.addActionListener(l);

midItem.addActionListener(l);

fastItem.addActionListener(l);

addKeyListener(new KeyListener(){

public void keyPressed(KeyEvent e){

switch(e.getKeyCode()){

//------------方向键改变蛇运行方向

case KeyEvent.VK_DOWN://

snake.changeDerection(Snake.DOWN);

break;

case KeyEvent.VK_UP://

snake.changeDerection(Snake.UP);

break;

case KeyEvent.VK_LEFT://

snake.changeDerection(Snake.LEFT);

break;

case KeyEvent.VK_RIGHT://

snake.changeDerection(Snake.RIGHT);

break;

//空格键,游戏暂停或继续

case KeyEvent.VK_SPACE://

if(snake.isRun == true)

{snake.isRun = false;snake.status = Snake.PAUSED;break;}

if(snake.isRun == false)

{snake.isRun = true; snake.status = Snake.RUNNING;break;}

}

}

public void keyReleased(KeyEvent k){

}

public void keyTyped(KeyEvent k){

}

});

}

private void init(){

speedLabel = new JLabel();

snake = new Snake();

setSize(380,460);

setLayout(null);

this.setResizable(false);

bar = new JMenuBar();

gameMenu = new JMenu("Game");

newItem= new JMenuItem("New Game");

gameMenu.add(newItem);

pauseItem = new JMenuItem("Pause");

gameMenu.add(pauseItem);

beginItem = new JMenuItem("Continue");

gameMenu.add(beginItem);

helpMenu = new JMenu("Help");

aboutItem = new JMenuItem("About");

helpMenu.add(aboutItem);

speedMenu = new JMenu("Speed");

slowItem = new JMenuItem("Slow");

fastItem = new JMenuItem("Fast");

midItem = new JMenuItem("Middle");

speedMenu.add(slowItem);

speedMenu.add(midItem);

speedMenu.add(fastItem);

bar.add(gameMenu);

bar.add(helpMenu);

bar.add(speedMenu);

setJMenuBar(bar);

statusLabel = new JLabel();

scoreLabel = new JLabel();

snakePanel = new JPanel();

snakePanel.setBounds(0,0,300,400);

snakePanel.setBorder(BorderFactory.createLineBorder(Color.darkGray));

add(snakePanel);

statusLabel.setBounds(300,25,60,20);

add(statusLabel);

scoreLabel.setBounds(300,20,60,20);

add(scoreLabel);

JLabel temp = new JLabel("状态");

temp.setBounds(310,5,60,20);

add(temp);

temp = new JLabel("分数");

temp.setBounds(310,105,60,20);

add(temp);

temp = new JLabel("速度");

temp.setBounds(310,55,60,20);

add(temp);

speedLabel.setBounds(310,75,60,20);

add(speedLabel);

}

private void newGame(){

this.remove(snakePanel);

this.remove(statusLabel);

this.remove(scoreLabel);

speedLabel.setText("Slow");

statusLabel = new JLabel();

scoreLabel = new JLabel();

snakePanel = new JPanel();

snake = new Snake();

snakePanel = new SnakePanel(snake);

snakePanel.setBounds(0,0,300,400);

snakePanel.setBorder(BorderFactory.createLineBorder(Color.darkGray));

Runnable r1 = new SnakeRunnable(snake,snakePanel);

Runnable r2 = new StatusRunnable(snake,statusLabel,scoreLabel);

Thread t1 = new Thread(r1);

Thread t2 = new Thread(r2);

t1.start();

t2.start();

add(snakePanel);

statusLabel.setBounds(310,25,60,20);

add(statusLabel);

scoreLabel.setBounds(310,125,60,20);

add(scoreLabel);

}

}

java 贪吃蛇代码。移动方面的问题。

你不是有个temp的标识吗?可以用这个判断撒,记录上一状态。

修改如下:

public void keyPressed(KeyEvent e) {

if (start){

switch (e.getKeyCode()){

case KeyEvent.VK_UP:

if(temp==2) break;

move(0,-1);

temp =1;

break;

case KeyEvent.VK_DOWN:

if(temp==1) break;

move(0,1);

temp =2;

break;

case KeyEvent.VK_LEFT:

if(temp==4) break;

move(-1,0);

temp =3;

break;

case KeyEvent.VK_RIGHT:

if(temp==3) break;

move(1,0);

temp =4;

break;

default:

break;

}

}

}


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