用这个吧 可以全屏拖动的 支持FLASH引用
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程序实现思路: 在javafx中Node对象有一个effect属性,可以用于实现各种特效。PerspectiveTransform特效可以使Node对象实现透视变换。因此我们可以通过计算透视变换中每个点的位置来实现3D翻转特效。
实现步骤: 1、定义FlipView对象。包含以下属性:
复制代码 代码如下:
//正面视图
public Node frontNode;
//反面视图
public Node backNode;
//是否翻转
boolean flipped = false;
//翻转角度
DoubleProperty time = new SimpleDoubleProperty(Math.PI / 2);
//正面翻转特效
PerspectiveTransform frontEffect = new PerspectiveTransform();
//反面翻转特效
PerspectiveTransform backEffect = new PerspectiveTransform();
create方法返回需要显示的内容:
复制代码 代码如下:
private void create() {
time.addListener(new ChangeListener() {
@Override
public void changed(ObservableValue? extends Number arg0,
Number arg1, Number arg2) {
setPT(frontEffect, time.get());
setPT(backEffect, time.get());
}
});
anim.getKeyFrames().addAll(frame1, frame2);
backNode.visibleProperty().bind(
Bindings.when(time.lessThan(0)).then(true).otherwise(false));
frontNode.visibleProperty().bind(
Bindings.when(time.lessThan(0)).then(false).otherwise(true));
setPT(frontEffect, time.get());
setPT(backEffect, time.get());
frontNode.setEffect(frontEffect);
backNode.setEffect(backEffect);
getChildren().addAll(backNode, frontNode);
}
以上代码需要注意的是: 随着time值的变化frontEffect和backEffect的值也会随着变换。 2、PerspectiveTransform特效的实现使用了Math.sin()和Math.cos()方法模拟3D角度变换。 具体实现如下:
复制代码 代码如下:
private void setPT(PerspectiveTransform pt, double t) {
double width = 200;
double height = 200;
double radius = width / 2;
double back = height / 10;
pt.setUlx(radius - Math.sin(t) * radius);
pt.setUly(0 - Math.cos(t) * back);
pt.setUrx(radius + Math.sin(t) * radius);
pt.setUry(0 + Math.cos(t) * back);
pt.setLrx(radius + Math.sin(t) * radius);
pt.setLry(height - Math.cos(t) * back);
pt.setLlx(radius - Math.sin(t) * radius);
pt.setLly(height + Math.cos(t) * back);
}
3、角度变换在1秒的时间内从3.14/2变换到-3.14/2。
复制代码 代码如下:
KeyFrame frame1 = new KeyFrame(Duration.ZERO, new KeyValue(time,
Math.PI / 2, Interpolator.LINEAR));
KeyFrame frame2 = new KeyFrame(Duration.seconds(1),
new EventHandler() {
@Override
public void handle(ActionEvent event) {
flipped = !flipped;
}
}, new KeyValue(time, -Math.PI / 2, Interpolator.LINEAR));
4、FlipView对象的创建:通过构造函数可以很方便的创建FlipView对象.
复制代码 代码如下:
ImageView image1 = new ImageView(new Image(getClass()
.getResourceAsStream("lion1.png")));
ImageView image2 = new ImageView(new Image(getClass()
.getResourceAsStream("lion2.png")));
FlipView flip = new FlipView(image1, image2);
// 非java代码,纯HTML+JS,将下面内容粘贴到txt,然后另存为xxx.html,点击打开即可!
!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
""
html xmlns="" xml:lang="en" lang="en"
head
title符合网页标准的随滚动条滚动的广告特效代码alixixi.com/title
/head
body
script type="text/javascript"
function scrollImg(){
var posX,posY;
if (window.innerHeight) {
posX = window.pageXOffset;
posY = window.pageYOffset;
}
else if (document.documentElement document.documentElement.scrollTop) {
posX = document.documentElement.scrollLeft;
posY = document.documentElement.scrollTop;
}
else if (document.body) {
posX = document.body.scrollLeft;
posY = document.body.scrollTop;
}
var ad=document.getElementById("ad");
ad.style.top=(posY+100)+"px";
ad.style.left=(posX+50)+"px";
setTimeout("scrollImg()",100);
}
/script
br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/
div id="ad" style="position:absolute;background:#eeeeee;width:100px;height:100px;border:1px dotted #000;line-height:100px;text-align:center"此广告位招租/div
script type="text/javascript"
scrollImg();
/script
/body
/html
html
head
meta http-equiv="Content-Type" content="text/html; charset=gb2312"
title网页特效|网页特效代码(JsHtml.cn)---普通计算器代码/title
/head
body
script language="JavaScript"
!-- Hide the script from old browsers --
function compute(obj)
{obj.expr.value = eval(obj.expr.value)}
var one = '1'
var two = '2'
var three = '3'
var four = '4'
var five = '5'
var six = '6'
var seven = '7'
var eight = '8'
var nine = '9'
var zero = '0'
var plus = '+'
var minus = '-'
var multiply = '*'
var divide = '/'
var decimal = '.'
function enter(obj, string)
{obj.expr.value += string}
function clear(obj)
{obj.expr.value = ''}
// --End Hiding Here --
/script
form name="calc"
table border=1
td colspan=4input type="text" name="expr" size=30 action="compute(this.form)" tr
tdinput type="button" value=" 7 " onClick="enter(this.form, seven)"
tdinput type="button" value=" 8 " onClick="enter(this.form, eight)"
tdinput type="button" value=" 9 " onClick="enter(this.form, nine)"
tdinput type="button" value=" / " onClick="enter(this.form, divide)"
trtdinput type="button" value=" 4 " onClick="enter(this.form, four)"
tdinput type="button" value=" 5 " onClick="enter(this.form, five)"
tdinput type="button" value=" 6 " onClick="enter(this.form, six)"
tdinput type="button" value=" * " onClick="enter(this.form, multiply)"
trtdinput type="button" value=" 1 " onClick="enter(this.form, one)"
tdinput type="button" value=" 2 " onClick="enter(this.form, two)"
tdinput type="button" value=" 3 " onClick="enter(this.form, three)"
tdinput type="button" value=" - " onClick="enter(this.form, minus)"
trtd colspan=2input type="button" value=" 0 " onClick="enter(this.form, zero)"
tdinput type="button" value=" . " onClick="enter(this.form, decimal)"
tdinput type="button" value=" + " onClick="enter(this.form, plus)"
trtd colspan=2input type="button" value=" = " onClick="compute(this.form)"
td colspan=2input type="button" value="AC" size= 3 onClick="clear(this.form)" /table
/form
/body
/html
执行的结果如下图: