本文章向大家介绍怎么在C语言项目中将直角坐标转换为极坐标的基本知识点总结和需要注意事项,具有一定的参考价值,需要的朋友可以参考一下。
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具体如下:
#include#include struct complex_s{ double x,y; }; double real_part(struct complex_s z){ return z.x; } double img_part(struct complex_s z){ return z.y; } double magnitude(struct complex_s z){ return sqrt(z.x*z.x + z.y*z.y); } double angle(struct complex_s z){ return atan2(z.y, z.x); } struct complex_s make_from_real_img(double x, double y){ struct complex_s z; z.x = x; z.y = y; return z; } struct complex_s make_from_mag_ang(double r, double A){ struct complex_s z; z.x = r * cos(A); z.y = r * sin(A); return z; } struct complex_s add_complex(struct complex_s z1,struct complex_s z2){ return make_from_real_img(real_part(z1)+real_part(z2), img_part(z1) + img_part(z2)); } struct complex_s sub_complex(struct complex_s z1,struct complex_s z2){ return make_from_real_img(real_part(z1)-real_part(z2), img_part(z1) - img_part(z2)); } struct complex_s mul_complex(struct complex_s z1,struct complex_s z2){ return make_from_mag_ang(real_part(z1)*real_part(z2), img_part(z1) + img_part(z2)); } struct complex_s div_complex(struct complex_s z1,struct complex_s z2){ return make_from_mag_ang(real_part(z1)/real_part(z2), img_part(z1) + img_part(z2)); } int main(void){ struct complex_s z1 = {3.0,4.0}; struct complex_s z2= {2.0,5.0}; struct complex_s x; x = add_complex(z1,z2); printf("x={%f,%f}",x.x,x.y); return 0; }
结果:
[root@localhost struct]# ./jizuobiao.out x={5.000000,9.000000}
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