人人对战
创新互联建站是一家朝气蓬勃的网站建设公司。公司专注于为企业提供信息化建设解决方案。从事网站开发,网站制作,网站设计,网站模板,微信公众号开发,软件开发,微信小程序开发,10年建站对边坡防护网等多个方面,拥有多年的网站营销经验。chunli@Linux:~$ cat main.c // main.c // 象棋 // 車马相仕帅仕相马車 // 十十十十十十十十十 // 十炮十十十十十炮十 // 兵十兵十兵十兵十兵 // 十十十十十十十十十 // --楚河-汉界-- // 十十十十十十十十十 // 卒十卒十卒十卒十卒 // 十炮十十十十十炮十 // 十十十十十十十十十 // 車马象士将士象马車 // #include#include #include #include #define R(piece) "\033[31m"#piece"\033[0m"//红色棋子 //#define B(piece) "\033[30m"#piece"\033[0m"//黑色棋子 #define B(piece) "\033[32m"#piece"\033[0m"//黑色棋子 #define CROSS "\033[33m十\033[0m" //定义外部变量,棋盘坐标 char* array[11][9]; int xi,yi;//要移动的棋子 int xj,yj;//移动的目标位置 bool isStandard = 1;//是否符合规则,初始值1,符合 bool gameOverSign = 1;//游戏是否结束,0结束 bool restart = 0; //生成棋盘 void chessboardBuilding(); //打印棋盘 void printChessboard(); //判断是红棋还是黑棋,红旗返回1,黑棋返回-1,否则返回0 int redOrBlack(int x,int y); //红棋移动 void redMove(); //黑棋移动 void blackMove(); //每种棋子的规则 void rulesOfAllKindsOfChessPieces(); //判断游戏结束 void isGameOver(); //**************************主函数****************************** int main() { //生成棋盘 chessboardBuilding(); //打印棋盘 printChessboard(); //开始下棋 int turn = -1; while (gameOverSign) { isStandard = 1; turn *= (-1);//双方交替下棋 switch (turn) { case 1: redMove(); turn = (restart) ? (turn*-1) : turn; break; case -1: blackMove(); turn = (restart) ? (turn*-1) : turn; break; } isGameOver(); } printf("游戏结束!\n"); }//主函数结束 //*************************自定义函数***************************** //生成棋盘 void chessboardBuilding() { for (int i = 0; i < 11; i ++) { for (int j = 0; j < 9 ; j ++) { array[i][j] = CROSS; } printf("\n"); } array[5][0] = array[5][1] = array[5][4] = array[5][7] = array[5][8] = "-"; array[5][2] = B(楚); array[5][3] = B(河); array[5][5] = B(汉); array[5][6] = B(界); //布置红棋 array[0][0] = array[0][8] = R(車); array[0][1] = array[0][7] = R(马); array[0][2] = array[0][6] = R(相); array[0][3] = array[0][5] = R(仕); array[0][4] = R(帅); array[2][1] = array[2][7] = R(炮); array[3][0] = array[3][2] = array[3][4] = array[3][6] = array[3][8] = R(兵); //布置黑棋 array[10][0] = array[10][8] = B(車); array[10][1] = array[10][7] = B(马); array[10][2] = array[10][6] = B(相); array[10][3] = array[10][5] = B(仕); array[10][4] = B(将); array[8][1] = array[8][7] = B(炮); array[7][0] = array[7][2] = array[7][4] = array[7][6] = array[7][8] = B(卒); } //打印棋盘 void printChessboard() { system("clear"); //显示 printf(" \033[43;30m中国象棋欢迎您\033[0m\n\n"); for (int i = 0; i < 11; i ++) { for (int j = 0; j < 9; j ++) { printf("%s",array[i][j]); } printf("\n"); } } //判断是红棋还是黑棋,红旗返回1,黑棋返回-1,否则返回0 int redOrBlack(int x,int y) { if (array[x][y] == R(車) || array[x][y] == R(马) || array[x][y] == R(相) || array[x][y] == R(仕) || array[x][y] == R(帅) || array[x][y] == R(炮) || array[x][y] == R(兵)) { return 1; } else if (array[x][y] == B(車) || array[x][y] == B(马) || array[x][y] == B(象) || array[x][y] == B(仕) || array[x][y] == B(将) || array[x][y] == B(炮) || array[x][y] == B(卒)) { return -1; } else return 0; } //红棋移动 void redMove() { if (restart) { printf("违反游戏规则,请重新输入\n"); restart = 0; } printf("[红棋]请输入你要移动的棋子:\n"); scanf("%d %d",&xi,&yi); printf("[红棋]请输入你要放置的位置:\n"); scanf("%d %d",&xj,&yj); rulesOfAllKindsOfChessPieces(); printChessboard(); } //黑棋移动 void blackMove() { if (restart) { printf("违反游戏规则,请重新输入\n"); restart = 0; } printf("[黑棋]请输入你要移动的棋子:\n"); scanf("%d %d",&xi,&yi); printf("[黑棋]请输入你要放置的位置:\n"); scanf("%d %d",&xj,&yj); rulesOfAllKindsOfChessPieces(); printChessboard(); } //判断游戏结束 void isGameOver() { bool sign_r = 0; bool sign_b = 0; for (int i = 0; i < 11; i ++) { for (int j = 0; j < 9; j ++) { if (array[i][j] == R(帅)) { sign_r = 1; } else if (array[i][j] == B(将)) { sign_b = 1; } } } if ((sign_r == 0)||(sign_b == 0)) { gameOverSign = 0; } } //每种棋子的规则 void rulesOfAllKindsOfChessPieces() { //R(車)---------------------------------------- if (array[xi][yi] == R(車)) { if (yi == yj)//列坐标不变,同列移动 { for (int i = xi+1; i < xj; i ++) { if (i == 5) continue;//如果行等于5,跳过 if (array[i][yi] != CROSS) isStandard = 0;//如果初始位置和目标位置之间有棋子,则不符合规则 } for (int i = xi-1; i > xj; i --) { if (i == 5) continue;//如果行等于5,跳过 if (array[xi][yi] != CROSS) isStandard = 0; } } else if (xi == xj)//行坐标不变,同行移动 { for (int i = yi+1; i < yj; i ++) if (array[xi][i] != CROSS) isStandard = 0; for (int i = yi-1; i > yj; i --) if (array[xi][i] != CROSS) isStandard = 0; } if ((xi == xj || yi == yj)&& isStandard && (redOrBlack(xj, yj) != 1))//如果棋子直行、没有犯规且落点不是红棋,可以移动 { array[xi][yi] = CROSS; array[xj][yj] = R(車); } else { restart = 1; } } //B(車)---------------------------------------- else if (array[xi][yi] == B(車)) { if (yi == yj)//列坐标不变,同列移动 { for (int i = xi+1; i < xj; i ++) { if (i == 5) continue;//如果行等于5,跳过 if (array[i][yi] != CROSS) isStandard = 0;//如果初始位置和目标位置之间有棋子,则不符合规则 } for (int i = xi-1; i > xj; i --) { if (i == 5) continue;//如果行等于5,跳过 if (array[i][yi] != CROSS) isStandard = 0; } } else if (xi == xj)//行坐标不变,同行移动 { for (int i = yi+1; i < yj; i ++) if (array[xi][i] != CROSS) isStandard = 0; for (int i = yi-1; i > yj; i --) if (array[xi][i] != CROSS) isStandard = 0; } if ((xi == xj || yi == yj)&& isStandard && redOrBlack(xj, yj) != -1)//如果棋子直行、没有犯规且落点不是红棋,可以移动 { array[xi][yi] = CROSS; array[xj][yj] = B(車); } else { restart = 1; } } //R(马)---------------------------------------- else if (array[xi][yi] == R(马)) { if ((redOrBlack(xj, yj) != 1) && ((xj == xi-2 && yj == yi-1 &&redOrBlack(xi-1, yi) == 0) || (xj == xi-2 && yj == yi+1 &&redOrBlack(xi-1, yi) == 0) || (xj == xi-1 && yj == yi-2 &&redOrBlack(xi, yi-1) == 0) || (xj == xi-1 && yj == yi+2 &&redOrBlack(xi, yi+1) == 0) || (xj == xi+1 && yj == yi-2 &&redOrBlack(xi, yi-1) == 0) || (xj == xi+1 && yj == yi+2 &&redOrBlack(xi, yi+1) == 0) || (xj == xi+2 && yj == yi-1 &&redOrBlack(xi+1, yi) == 0) || (xj == xi+2 && yj == yi+1 &&redOrBlack(xi+1, yi) == 0))) { array[xi][yi] = CROSS; array[xj][yj] = R(马); } else { restart = 1; } } //B(马)---------------------------------------- else if (array[xi][yi] == B(马)) { if ((redOrBlack(xj, yj) != -1) && ((xj == xi-2 && yj == yi-1 &&redOrBlack(xi-1, yi) == 0) || (xj == xi-2 && yj == yi+1 &&redOrBlack(xi-1, yi) == 0) || (xj == xi-1 && yj == yi-2 &&redOrBlack(xi, yi-1) == 0) || (xj == xi-1 && yj == yi+2 &&redOrBlack(xi, yi+1) == 0) || (xj == xi+1 && yj == yi-2 &&redOrBlack(xi, yi-1) == 0) || (xj == xi+1 && yj == yi+2 &&redOrBlack(xi, yi+1) == 0) || (xj == xi+2 && yj == yi-1 &&redOrBlack(xi+1, yi) == 0) || (xj == xi+2 && yj == yi+1 &&redOrBlack(xi+1, yi) == 0))) { array[xi][yi] = CROSS; array[xj][yj] = B(马); } else { restart = 1; } } //R(炮)---------------------------------------- else if (array[xi][yi] == R(炮)) { int count = 0;//起始位置间棋子的个数 if (yi == yj)//列坐标不变,同列移动 { for (int i = xi+1; i < xj; i ++) { if (i == 5) continue;//如果行等于5,跳过 if (redOrBlack(i, yi) != 0) count++; } for (int i = xi-1; i > xj; i --) { if (i == 5) continue;//如果行等于5,跳过 if (redOrBlack(i, yi) != 0) count++; } } else if (xi == xj)//行坐标不变,同行移动 { for (int i = yi+1; i < yj; i ++) if (redOrBlack(xi, i) != 0) count++; for (int i = yi-1; i > yj; i --) if (redOrBlack(xi, i) != 0) count++; } if ((xi == xj || yi == yj)&& (count <= 1) && redOrBlack(xj, yj) != 1)//如果棋子直行、没有犯规且落点不是红棋,可以移动 { array[xi][yi] = CROSS; array[xj][yj] = R(炮); } else { restart = 1; } } //B(炮)---------------------------------------- else if (array[xi][yi] == B(炮)) { int count = 0;//起始位置间棋子的个数 if (yi == yj)//列坐标不变,同列移动 { for (int i = xi+1; i < xj; i ++) { if (i == 5) continue;//如果行等于5,跳过 if (redOrBlack(i, yi) != 0) count++; } for (int i = xi-1; i > xj; i --) { if (i == 5) continue;//如果行等于5,跳过 if (redOrBlack(i, yi) != 0) count++; } } else if (xi == xj)//行坐标不变,同行移动 { for (int i = yi+1; i < yj; i ++) if (redOrBlack(xi, i) != 0) count++; for (int i = yi-1; i > yj; i --) if (redOrBlack(xi, i) != 0) count++; } if ((xi == xj || yi == yj)&& (count <= 1) && redOrBlack(xj, yj) != -1)//如果棋子直行、没有犯规且落点不是红棋,可以移动 { array[xi][yi] = CROSS; array[xj][yj] = B(炮); } else { restart = 1; } } //R(兵)---------------------------------------- else if (array[xi][yi] == R(兵)) { if (xi > xj) isStandard = 0;//如果倒退,则不符合规范 if (xi == 3) if ((xj != xi+1) || (yi != yj)) isStandard = 0;//第3行时只能前进一步 if (xi == 4) if ((xj != xi+2) || (yi != yj)) isStandard = 0;//第4行时只能前进两步 if (xi > 4) { if ((xj == xi+1 && yi ==yj)|| (xj == xi && yi ==yj+1)||(xj == xi && yi ==yj-1)) { } else isStandard = 0; } if ((xi == xj || yi == yj)&& isStandard && redOrBlack(xj, yj) != 1)// { array[xi][yi] = CROSS; array[xj][yj] = R (兵); } else { restart = 1; } } //B(卒)---------------------------------------- else if (array[xi][yi] == B(卒)) { if (xi < xj) isStandard = 0;//如果倒退,则不符合规范 if (xi == 7) if ((xj != xi-1) || (yi != yj)) isStandard = 0;//第3行时只能前进一步 if (xi == 6) if ((xj != xi-2) || (yi != yj)) isStandard = 0;//第4行时只能前进两步 if (xi < 4) { if ((xj == xi-1 && yi ==yj)|| (xj == xi && yi ==yj+1)||(xj == xi && yi ==yj-1)) { } else isStandard = 0; } if (isStandard && redOrBlack(xj, yj) != -1)// { array[xi][yi] = CROSS; array[xj][yj] = R (卒); } else { restart = 1; } } //R(相)---------------------------------------- else if (array[xi][yi] == R(相)) { if ((xj <= 4)&&(redOrBlack(xj, yj) != 1) && ((xj == xi-2 && yj == yi-2 &&redOrBlack(xi-1, yi-1) == 0) || (xj == xi-2 && yj == yi+2 &&redOrBlack(xi-1, yi+1) == 0) || (xj == xi+2 && yj == yi-2 &&redOrBlack(xi+1, yi-1) == 0) || (xj == xi+2 && yj == yi+2 &&redOrBlack(xi+1, yi+1) == 0))) { array[xi][yi] = CROSS; array[xj][yj] = R(相); } else { restart = 1; } } //B(象)---------------------------------------- else if (array[xi][yi] == B(象)) { if ((xj >= 6)&&(redOrBlack(xj, yj) != -1) && ((xj == xi-2 && yj == yi-2 &&redOrBlack(xi-1, yi-1) == 0) || (xj == xi-2 && yj == yi+2 &&redOrBlack(xi-1, yi+1) == 0) || (xj == xi+2 && yj == yi-2 &&redOrBlack(xi+1, yi-1) == 0) || (xj == xi+2 && yj == yi+2 &&redOrBlack(xi+1, yi+1) == 0))) { array[xi][yi] = CROSS; array[xj][yj] = B(象); } else { restart = 1; } } //R(仕)---------------------------------------- else if (array[xi][yi] == R(仕)) { if ((xj <= 2)&&(redOrBlack(xj, yj) != 1) && ((xj == xi-1 && yj == yi-1 ) || (xj == xi-1 && yj == yi+1 ) || (xj == xi+1 && yj == yi-1 ) || (xj == xi+1 && yj == yi+1 ))) { array[xi][yi] = CROSS; array[xj][yj] = R(仕); } else { restart = 1; } } //B(士)---------------------------------------- else if (array[xi][yi] == B(士)) { if ((xj >= 8)&&(redOrBlack(xj, yj) != 1) && ((xj == xi-1 && yj == yi-1 ) || (xj == xi-1 && yj == yi+1 ) || (xj == xi+1 && yj == yi-1 ) || (xj == xi+1 && yj == yi+1 ))) { array[xi][yi] = CROSS; array[xj][yj] = B(士); } else { restart = 1; } } //R(帅)---------------------------------------- else if (array[xi][yi] == R(帅)) { if ((xj <= 2 && yj <= 5 && yj >=3)&&(redOrBlack(xj, yj) != 1) && (((xj == xi)&&(yj == yi + 1 || yj == yi - 1))||((yj == yi)&&(xj == xi + 1 || xj == xi - 1)))) { array[xi][yi] = CROSS; array[xj][yj] = R(帅); } else { restart = 1; } } //B(将)---------------------------------------- else if (array[xi][yi] == B(将)) { if ((xj >= 8 && yj <= 5 && yj >=3)&&(redOrBlack(xj, yj) != -1) && (((xj == xi)&&(yj == yi + 1 || yj == yi - 1))||((yj == yi)&&(xj == xi + 1 || xj == xi - 1)))) { array[xi][yi] = CROSS; array[xj][yj] = B(将); } else { restart = 1; } } else { restart = 1; } } chunli@Linux:~$
编译运行:
chunli@Linux:~$ gcc -std=c99 main.c && ./a.out 中国象棋欢迎您 車马相仕帅仕相马車 十十十十十十十十十 十炮十十十十十炮十 兵十兵十兵十兵十兵 十十十十十十十十十 --楚河-汉界-- 十十十十十十十十十 卒十卒十卒十卒十卒 十炮十十十十十炮十 十十十十十十十十十 車马相仕将仕相马車 [红棋]请输入你要移动的棋子: 0 0 [红棋]请输入你要放置的位置: 1 0 中国象棋欢迎您 十马相仕帅仕相马車 車十十十十十十十十 十炮十十十十十炮十 兵十兵十兵十兵十兵 十十十十十十十十十 --楚河-汉界-- 十十十十十十十十十 卒十卒十卒十卒十卒 十炮十十十十十炮十 十十十十十十十十十 車马相仕将仕相马車 [黑棋]请输入你要移动的棋子: ^C chunli@Linux:~$
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