本篇内容主要讲解“分析JavaScript代码整洁之道”,感兴趣的朋友不妨来看看。本文介绍的方法操作简单快捷,实用性强。下面就让小编来带大家学习“分析JavaScript代码整洁之道”吧!
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// bad const address = "One Infinite Loop, Cupertino 95014"; const cityZipCodeRegex = /^[^,\\]+[,\\\s]+(.+?)\s*(\d{5})?$/; saveCityZipCode( // 下标1,2不易于理解 address.match(cityZipCodeRegex)[1], address.match(cityZipCodeRegex)[2] );
// good const address = "One Infinite Loop, Cupertino 95014"; const cityZipCodeRegex = /^[^,\\]+[,\\\s]+(.+?)\s*(\d{5})?$/; // 使用数组解构更好的命名变量 const [, city, zipCode] = address.match(cityZipCodeRegex) || []; saveCityZipCode(city, zipCode);
2. 函数的参数最好<=2个,尽量避免3个。
如果有很多参数就利用object传递,并使用解构。
3. 一个函数只做一件事。
好处在于compose, test, and reason about。
4. 不要自行扩展原型
如果想扩展原型,可以先继承再添加方法,防止污染。
// bad Array.prototype.diff = function diff(comparisonArray) { const hash = new Set(comparisonArray); return this.filter(elem => !hash.has(elem)); };
// good class SuperArray extends Array { diff(comparisonArray) { const hash = new Set(comparisonArray); return this.filter(elem => !hash.has(elem)); } }
5. 用多态来代替条件语句
// bad if (type === 'text') { // do something } else if (type === 'select') { // do something else }
个人写这种代码的一种常用方式是:
const control = { text: { mapper() {}, restore(){}, name: 'this is a text field', }, select: { mapper() {}, restore(){}, name: 'this is a select field', } } control[type].mapper();
实际上就是多态(polymorphism),也可以考虑用class的方式,大概这样:
class Field { ... } class TextField extends Field { mapper(){} restore(){} name = 'this is a text field'; } class SelectField extends Field { mapper(){} restore(){} name = 'this i```s a select field'; }
使用getter和setter函数。
// bad function makeBankAccount() { // ... return { balance: 0 // ... }; } const account = makeBankAccount(); account.balance = 100;
// good function makeBankAccount() { // this one is private let balance = 0; // a "getter", made public via the returned object below function getBalance() { return balance; } // a "setter", made public via the returned object below function setBalance(amount) { // ... validate before updating the balance balance = amount; } return { // ... getBalance, setBalance }; } const account = makeBankAccount(); account.setBalance(100);
你可以在getter和setter里面做很多事情而不需要修改每一个.balance的地方。
7. Prefer composition over inheritance
尽量用组合来代替继承,什么情况下用继承:
Your inheritance represents an "is-a" relationship and not a "has-a" relationship (Human->Animal vs. User->UserDetails).
You can reuse code from the base classes (Humans can move like all animals).
You want to make global changes to derived classes by changing a base class. (Change the caloric expenditure of all animals when they move).
8. SOLID
Single Responsibility Principle 单一职责原则
There should never be more than one reason for a class to change,一个类被改变的原因数量应该尽可能降低。如果一个类中---功能太多,当你修改其中一点时会无法估量任何引用该类的模块所受到的影响。
Open/Closed Principle 开放封闭原则
用户可以在不修改内部实现的前提下自行扩展功能。例如有一个Http模块,内部会根据环境判断用哪个adaptor。如果用户要添加adaptor就必须修改Http模块。
// bad class AjaxAdapter extends Adapter { constructor() { super(); this.name = "ajaxAdapter"; } } class NodeAdapter extends Adapter { constructor() { super(); this.name = "nodeAdapter"; } } class HttpRequester { constructor(adapter) { this.adapter = adapter; } fetch(url) { if (this.adapter.name === "ajaxAdapter") { return makeAjaxCall(url).then(response => { // transform response and return }); } else if (this.adapter.name === "nodeAdapter") { return makeHttpCall(url).then(response => { // transform response and return }); } } } function makeAjaxCall(url) { // request and return promise } function makeHttpCall(url) { // request and return promise }
// good class AjaxAdapter extends Adapter { constructor() { super(); this.name = "ajaxAdapter"; } request(url) { // request and return promise } } class NodeAdapter extends Adapter { constructor() { super(); this.name = "nodeAdapter"; } request(url) { // request and return promise } } class HttpRequester { constructor(adapter) { this.adapter = adapter; } fetch(url) { return this.adapter.request(url).then(response => { // transform response and return }); } }
Liskov Substitution Principle 里式替换原则
父类和子类应该可以被交换使用而不会出错。
// bad class Rectangle { constructor() { this.width = 0; this.height = 0; } setColor(color) { // ... } render(area) { // ... } setWidth(width) { this.width = width; } setHeight(height) { this.height = height; } getArea() { return this.width * this.height; } } class Square extends Rectangle { setWidth(width) { this.width = width; this.height = width; } setHeight(height) { this.width = height; this.height = height; } } function renderLargeRectangles(rectangles) { rectangles.forEach(rectangle => { rectangle.setWidth(4); rectangle.setHeight(5); const area = rectangle.getArea(); // BAD: Returns 25 for Square. Should be 20. rectangle.render(area); }); } const rectangles = [new Rectangle(), new Rectangle(), new Square()]; renderLargeRectangles(rectangles);
上面的Rectangle不能直接替换Square,因为会导致计算面积错误,考虑将计算面积的方法抽象出来:
class Shape { setColor(color) { // ... } render(area) { // ... } } class Rectangle extends Shape { constructor(width, height) { super(); this.width = width; this.height = height; } getArea() { return this.width * this.height; } } class Square extends Shape { constructor(length) { super(); this.length = length; } getArea() { return this.length * this.length; } } function renderLargeShapes(shapes) { shapes.forEach(shape => { const area = shape.getArea(); shape.render(area); }); } const shapes = [new Rectangle(4, 5), new Rectangle(4, 5), new Square(5)]; renderLargeShapes(shapes);
Interface Segregation Principle 接口隔离原则
Clients should not be forced to depend upon interfaces that they do not use。举例来说,一个功能模块需要设计必须传的参数和可选参数,不应该强迫用户使用可选参数。
Dependency Inversion Principle 依赖注入原则
// bad class InventoryRequester { constructor() { this.REQ_METHODS = ["HTTP"]; } requestItem(item) { // ... } } class InventoryTracker { constructor(items) { this.items = items; // BAD: We have created a dependency on a specific request implementation. // We should just have requestItems depend on a request method: `request` this.requester = new InventoryRequester(); } requestItems() { this.items.forEach(item => { this.requester.requestItem(item); }); } } const inventoryTracker = new InventoryTracker(["apples", "bananas"]); inventoryTracker.requestItems();
上面例子在于,InventoryTracker内部实例化了InventoryRequester,也就意味着high-level的模块需要知道low-level模块的细节(比如实例化InventoryRequester需要知道它的构造参数等,或者说需要import该模块,造成耦合)。
// good class InventoryTracker { constructor(items, requester) { this.items = items; this.requester = requester; } requestItems() { this.items.forEach(item => { this.requester.requestItem(item); }); } } class InventoryRequesterV1 { constructor() { this.REQ_METHODS = ["HTTP"]; } requestItem(item) { // ... } } class InventoryRequesterV2 { constructor() { this.REQ_METHODS = ["WS"]; } requestItem(item) { // ... } } // By constructing our dependencies externally and injecting them, we can easily // substitute our request module for a fancy new one that uses WebSockets. const inventoryTracker = new InventoryTracker( ["apples", "bananas"], new InventoryRequesterV2() ); inventoryTracker.requestItems();
直接传入low-level的实例而不需要考虑它是如何被实例化的,high-level只需要依赖抽象的接口就可以完成对子模块的调用。
9. 注释
Comments are an apology, not a requirement. Good code mostly documents itself. 好的代码是自解释的。
你会经常地遇到 bug 和其它一些问题。这可能会让人沮丧,但你要尽量保持冷静,并系统地去思考。记住实践是解决问题的最佳方法。
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