import java.applet.*; import java.awt.*; public class Wjx extends java.applet.Applet implements Runnable{ Thread PaintThread; public void init() { } public void start(){ PaintThread=new Thread(this); PaintThread.start(); } public void stop(){ PaintThread=null; } public void paint(Graphics g){ //变量定义及初始化 int x[], y[], ox, oy, i, j, R, r, w, h; double a, inca, cura; Color c; int cr, cg, cb; inca=2 * Math.PI / 5; x=new int[10]; y=new int[10]; w=getSize().width; h=getSize().height; //五角星 for (i=0; i50; i++){ //随机五角星特征 ox=(int)(Math.random() * w); oy=(int)(Math.random() * w); R=(int)(Math.random() * 50); r=(int)(R / 2); a=(int)(Math.random() * 2 * Math.PI / 5); //计算顶点数据 for(j=0; j10; j+=2){ cura=a + inca * (j / 2); x[j]=ox + (int)(R * Math.sin(cura)); y[j]=oy + (int)(R * Math.cos(cura)); cura=cura + inca / 2; x[j+1]=ox + (int)(r * Math.sin(cura)); y[j+1]=oy + (int)(r * Math.cos(cura)); } cr=(int)(Math.random() * 255); cg=(int)(Math.random() * 255); cb=(int)(Math.random() * 255); c=new Color(cr, cg, cb); //画出五角星 g.setColor(c); g.fillPolygon(x, y, 10); } } public void run() { while(PaintThread!=null){ repaint(); try{ Thread.sleep(125); } catch(InterruptedException E){ } } } }
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=========以下代码抄的
import java.awt.*;
import javax.swing.*;
public class WuJiaoXing extends JPanel {
private static final long serialVersionUID = 1L;
private JFrame frame = null;
private int r = 150; // 外顶点外接圆半径
private int[] x = new int[5]; // 5个X外顶点坐标
private int[] y = new int[5]; // 5个Y外顶点坐标
private int[] x_ = new int[5]; // 5个X内顶点坐标
private int[] y_ = new int[5]; // 5个Y内顶点坐标
public WuJiaoXing() {
this.math();
frame = new JFrame("五角星");
frame.getContentPane().add(this);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(500,500);
frame.setLocation(200, 200);
frame.setVisible(true);
}
private void math() {
int c = 360 / 5; // 角度
for (int i = 0; i 5; i++) {
x[i] = (int) (Math.cos(i * c * Math.PI / 30 - Math.PI / 2) * (r) + r);
y[i] = (int) (Math.sin(i * c * Math.PI / 30 - Math.PI / 2) * (r) + r);
}
int r_ = (int) (r * Math.sin(18 * Math.PI / 180) / Math
.sin(126 * Math.PI / 180)); // 内顶点外接圆半径
for (int i = 0; i 5; i++) {
x_[i] = (int) (Math.cos((i * c + 18) * Math.PI / 30 - Math.PI / 2)
* (r_) + r);
y_[i] = (int) (Math.sin((i * c + 18) * Math.PI / 30 - Math.PI / 2)
* (r_) + r);
}
}
public void paint(Graphics g) {
super.paint(g);
g.setColor(Color.YELLOW);
// g.setBackground(Color.RED);
// 填充
int[] x1 = { x[0], x[2], x_[2] };
int[] y1 = { y[0], y[2], y_[2] };
int[] x2 = { x[1], x[3], x_[3] };
int[] y2 = { y[1], y[3], y_[3] };
int[] x3 = { x[2], x[4], x_[4] };
int[] y3 = { y[2], y[4], y_[4] };
g.fillPolygon(x1, y1, 3);
g.fillPolygon(x2, y2, 3);
g.fillPolygon(x3, y3, 3);
// 描边
// g.setColor(Color.BLACK);
// g.drawLine(x[0], y[0], x[2], y[2]);
// g.drawLine(x[0], y[0], x[3], y[3]);
// g.drawLine(x[1], y[1], x[3], y[3]);
// g.drawLine(x[1], y[1], x[4], y[4]);
// g.drawLine(x[2], y[2], x[4], y[4]);
// g.drawLine(x[2], y[2], x[0], y[0]);
}
public static void main(String[] args) {
new WuJiaoXing();
}
}
第二种,用控制台
class Pentagram {
private final char FILL_CHAR; // 填充字符
private final char SPACE_CHAR; // 空档字符
private final int R; // 五角星的外接圆半径
private final float ROTATION; // 五角星逆时针旋转角度
private final int X; // 用于生成画图数组
private final int Y; // 用于生成画图数组
/**
* 构造一个Pentagram对象
*
* @param radius
* 五角星的半径
* @param rotation
* 五角星的逆时针旋转度数
* @param spaceChar
* 画布上空白处填充字符
* @param fillChar
* 画布上线条部分填充字符
*/
public Pentagram(int radius, float rotation, char spaceChar, char fillChar) {
this.R = radius;
this.ROTATION = rotation;
this.FILL_CHAR = fillChar;
this.SPACE_CHAR = spaceChar;
this.X = 2 * R + 1;
this.Y = 2 * R + 1;
}
public char[][] getPentagram() {
char[][] canvas = initCanvas();
Draw draw = new Draw(FILL_CHAR);
// 设五角星的最右边的一个点为 A,逆时针选取点 B~E
// 通过圆的极坐标公式可以得出:
// 得出以下各点的坐标
// A 点坐标(0.951R, 0.309R)
// B 点坐标(0, R)
// C 点坐标(-0.951R, 0.309R)
// D 点坐标(-0.588R, -0.809R)
// E 点坐标(0.588R, -0.809R)
// 画线段CA
draw.drawLine(mcos(162) * R, msin(162) * R, mcos(18) * R, msin(18) * R, canvas);
// 画线段DA
draw.drawLine(mcos(234) * R, msin(234) * R, mcos(18) * R, msin(18) * R, canvas);
// 画线段CE
draw.drawLine(mcos(162) * R, msin(162) * R, mcos(306) * R, msin(306) * R, canvas);
// 画线段DB
draw.drawLine(mcos(234) * R, msin(234) * R, mcos(90) * R, msin(90) * R, canvas);
// 画线段BE
draw.drawLine(mcos(90) * R, msin(90) * R, mcos(306) * R, msin(306) * R, canvas);
return canvas;
}
// 在方形的字符数组中指定两点画线条
// 对图形数组进行初始化,填充空格
private char[][] initCanvas() {
char[][] canvas = new char[Y][X];
for (int i = 0; i Y; i++) {
for (int j = 0; j X; j++) {
canvas[i][j] = SPACE_CHAR;
}
}
return canvas;
}
// 根据角度求正弦值,保留两位小数
private double msin(float a) {
return ((int) (Math.sin(Math.toRadians(a + ROTATION)) * 100)) / 100.0;
}
// 根据角度求余弦值,保留两位小数
private double mcos(float a) {
return ((int) (Math.cos(Math.toRadians(a + ROTATION)) * 100)) / 100.0;
}
}
class Draw {
private char fillChar;
public Draw(char fillChar) {
this.fillChar = fillChar;
}
/**
* 根据两个点画线在二维字符数组上画线
*
* @param x1
* @param y1
* @param x2
* @param y2
* @param canvas
*/
public void drawLine(double x1, double y1, double x2, double y2, char[][] canvas) {
int radius = (canvas.length - 1) / 2;
// 从 x 方向进行填充
if (x1 x2) {
double t = x1;
x1 = x2;
x2 = t;
t = y1;
y1 = y2;
y2 = t;
}
// 获得直线方程的两个系数
double a = (y1 - y2) / (x1 - x2);
double b = y1 - a * x1;
// 根据 x 方向的值求出 y 值,并填充图形
for (int i = (int) Math.round(x1); i = (int) Math.round(x2); i++) {
// 根据直线方程 y = ax + b,求 y
int y = (int) Math.round(a * i + b);
// 因为 y 和 i 算出来的结果有可能是负数,
// 为了采用数组来表示坐标,做了以下变换
// c[R][R] 即为坐标原点
// c[R][0..R] 为 x 方向的负半轴
// c[R][R+1..2*R] 为 x 方向的正半轴
// c[0..R][R] 为 y 方向的正半轴
// c[R+1..2*R][R] 为 y 方向的负半轴
int yy = radius - y;
int xx = radius + i;
yy = yy 0 ? 0 : yy;
yy = yy 2 * radius ? 2 * radius : yy;
xx = xx 0 ? 0 : xx;
xx = xx 2 * radius ? 2 * radius : xx;
canvas[yy][xx] = fillChar;
}
// 从 y 方向进行填充,便于减少间距问题产生的字符空档
if (y1 y2) {
double t = x1;
x1 = x2;
x2 = t;
t = y1;
y1 = y2;
y2 = t;
}
// 根据 y 方向的值求出 x 值,并填充图形
for (int i = (int) Math.round(y1); i = (int) Math.round(y2); i++) {
// 根据 x = (y - b) / a,求 x
int y = (int) Math.round((i - b) / a);
int yy = radius - i;
int xx = radius + y;
yy = yy 0 ? 0 : yy;
yy = yy 2 * radius ? 2 * radius : yy;
xx = xx 0 ? 0 : xx;
xx = xx 2 * radius ? 2 * radius : xx;
canvas[yy][xx] = fillChar;
}
}
/**
* 将画完图之后的画布输出到控制台上
*
* @param canvas
*/
public static void printCanvas(char[][] canvas) {
for (int i = 0; i canvas.length; i++) {
for (int j = 0; j canvas[i].length; j++) {
System.out.print(canvas[i][j]);
}
System.out.println();
}
}
}
public class Test {
public static void main(String[] args) {
// 画一个半径为10,旋转为0,空白为全身空格,填充为★的五角星
Pentagram pen = new Pentagram(10, 0, ' ', '★');
// 在控制台上输出这个五角星
Draw.printCanvas(pen.getPentagram());
}
}
注:其中Pentagram pen = new Pentagram(10, 0, ' ', '★');
10是半径,0是旋转度,' '是以空格表示空格,★是打印的字符。可以自己改
下面是用 Java 语言画一个红底五角星的代码示例:
import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics;
import javax.swing.JFrame; import javax.swing.JPanel;
public class FivePointedStar {
public static void main(String[] args) {
JFrame frame = new JFrame("Five Pointed Star");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
FivePointedStarPanel panel = new FivePointedStarPanel();
frame.add(panel);
frame.pack();
frame.setVisible(true);
}
}
class FivePointedStarPanel extends JPanel {
public FivePointedStarPanel() {
setPreferredSize(new Dimension(300, 300));
setBackground(Color.WHITE);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
int xPoints[] = {150, 200, 250, 225, 175, 125, 100, 125};
int yPoints[] = {100, 50, 100, 150, 150, 100, 50, 100};
int nPoints = 8; g.setColor(Color.RED);
g.fillPolygon(xPoints, yPoints, nPoints); }
}
这段代码中,我们创建了一个 JFrame 窗口,并在窗口中添加了一个 JPanel 面板。在面板中,我们重写了 paintComponent 方法,使用 Graphics 类的 fillPolygon 方法画出了一个五角星。我们设置了五角星的颜色为红色,并设置了面板的背景色为白色。
运行这段代码后,将会弹出一个窗口,显示一个红底五角星。
希望这个示例能帮助你画出一个红底五角星。
import java.applet.*;
import java.awt.*;
public class Wjx extends java.applet.Applet implements Runnable{
Thread PaintThread;
public void init() {
}
public void start(){
PaintThread=new Thread(this);
PaintThread.start();
}
public void stop(){
PaintThread=null;
}
public void paint(Graphics g){
//变量定义及初始化
int x[], y[], ox, oy, i, j, R, r, w, h;
double a, inca, cura;
Color c;
int cr, cg, cb;
inca=2 * Math.PI / 5;
x=new int[10];
y=new int[10];
w=getSize().width;
h=getSize().height;
//五角星
for (i=0; i50; i++){
//随机五角星特征
ox=(int)(Math.random() * w);
oy=(int)(Math.random() * w);
R=(int)(Math.random() * 50);
r=(int)(R / 2);
a=(int)(Math.random() * 2 * Math.PI / 5);
//计算顶点数据
for(j=0; j10; j+=2){
cura=a + inca * (j / 2);
x[j]=ox + (int)(R * Math.sin(cura));
y[j]=oy + (int)(R * Math.cos(cura));
cura=cura + inca / 2;
x[j+1]=ox + (int)(r * Math.sin(cura));
y[j+1]=oy + (int)(r * Math.cos(cura));
}
cr=(int)(Math.random() * 255);
cg=(int)(Math.random() * 255);
cb=(int)(Math.random() * 255);
c=new Color(cr, cg, cb);
//画出五角星
g.setColor(c);
g.fillPolygon(x, y, 10);
}
}
public void run() {
while(PaintThread!=null){
repaint();
try{
Thread.sleep(125);
}
catch(InterruptedException E){ }
}
}
}
试试
char[][] wjx={
{' ',' ',' ',' ','*','\r'},
{' ',' ',' ','*',' ','*','\r'},
{'*',' ','*',' ',' ',' ','*',' ','*','\r'},
{' ','*',' ',' ',' ',' ',' ','*','\r'},
{' ',' ','*',' ',' ',' ','*','\r'},
{' ','*',' ','*',' ','*',' ','*','\r'},
{'*',' ',' ',' ',' ',' ',' ',' ','*','\r'}
};
for(int i=0;i7;i++){
for(int j=0;jwjx[i].length;j++){
System.out.print(wjx[i][j]);
}
}