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java五子棋电脑代码 java五子棋电脑代码大全

求一个简单的JAVA五子棋代码!! 网上复制的别来了!

以下是现写的 实现了两人对战 自己复制后运行把 没什么难度 类名 Games

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import java.util.Scanner;

public class Games {

private String board[][];

private static int SIZE = 17;

private static String roles = "A玩家";

//初始化数组

public void initBoard() {

board = new String[SIZE][SIZE];

for (int i = 0; i SIZE; i++) {

for (int j = 0; j SIZE; j++) {

// if(i==0){

// String str = "";

// str += j+" ";

// board[i][j]= str;

// }else if(i!=0j==0){

// String str = "";

// str += i+" ";

// board[i][j]= str;

// }else{

board[i][j] = "╋";

// }

}

}

}

//输出棋盘

public void printBoard() {

for (int i = 0; i SIZE; i++) {

for (int j = 0; j SIZE; j++) {

System.out.print(board[i][j]);

}

System.out.println();

}

}

//判断所下棋子位置是否合理

public boolean isOk(int x, int y) {

boolean isRight = true;

if (x = 16 || x 1 || y = 16 | y 1) {

//System.out.println("输入错误,请从新输入");

isRight = false;

}

if (board[x][y].equals("●") || board[x][y].equals("○")) {

isRight = false;

}

return isRight;

}

//判断谁赢了

public void whoWin(Games wz) {

// 从数组挨个查找找到某个类型的棋子就从该棋子位置向右,向下,斜向右下 各查找5连续的位置看是否为5个相同的

int xlabel;// 记录第一次找到某个棋子的x坐标

int ylabel;// 记录第一次找到某个棋子的y坐标

// ●○╋

// 判断人是否赢了

for (int i = 0; i SIZE; i++) {

for (int j = 0; j SIZE; j++) {

if (board[i][j].equals("○")) {

xlabel = i;

ylabel = j;

// 横向找 x坐标不变 y坐标以此加1连成字符串

String heng = "";

if (i + 5 SIZE j + 5 SIZE) {

for (int k = j; k j + 5; k++) {

heng += board[i][k];

}

if (heng.equals("○○○○○")) {

System.out.println(roles+"赢了!您输了!");

System.exit(0);

}

// 向下判断y不变 x逐增5 连成字符串

String xia = "";

for (int l = j; l i + 5; l++) {

xia += board[l][j];

// System.out.println(xia);

}

if (xia.equals("○○○○○")) {

System.out.println(roles+"赢了!您输了!");

System.exit(0);

}

// 斜向右下判断

String youxia = "";

for (int a = 1; a = 5; a++) {

youxia += board[xlabel++][ylabel++];

}

if (youxia.equals("○○○○○")) {

System.out.println(roles+"赢了!您输了!");

System.exit(0);

}

}

}

}

}

// 判断电脑是否赢了

for (int i = 0; i SIZE; i++) {

for (int j = 0; j SIZE; j++) {

if (board[i][j].equals("●")) {

xlabel = i;

ylabel = j;

// 横向找 x坐标不变 y坐标以此加1连成字符串

String heng = "";

if (j + 5 SIZE i + 5 SIZE) {

for (int k = j; k j + 5; k++) {

heng += board[i][k];

}

if (heng.equals("●●●●●")) {

System.out.println(roles+"赢输了!您输了!");

System.exit(0);

}

// 向下判断y不变 x逐增5 连成字符串

String xia = "";

for (int l = i; l i + 5; l++) {

xia += board[l][ylabel];

// System.out.println(xia);

}

if (xia.equals("●●●●●")) {

System.out.println(roles+"赢了!您输了!");

System.exit(0);

}

// 斜向右下判断

String youxia = "";

for (int a = 1; a = 5; a++) {

youxia += board[xlabel++][ylabel++];

}

if (youxia.equals("●●●●●")) {

System.out.println(roles+"赢了!您输了!");

System.exit(0);

}

}

}

}

}

}

public static void main(String[] args) {

Games wz = new Games();

Scanner sc = new Scanner(System.in);

wz.initBoard();

wz.printBoard();

while (true) {

System.out.print("请"+roles+"输入X,Y坐标,必须在0-15范围内,xy以空格隔开,输入16 16结束程序");

int x = sc.nextInt();

int y = sc.nextInt();

if (x == SIZE y == SIZE) {

System.out.println("程序结束");

System.exit(0);

}

if (x SIZE || x 0 || y SIZE | y 0) {

System.out.println("输入错误,请从新输入");

continue;

}

//如果roles是A玩家 就让A玩家下棋,否则就让B玩家下棋。

if (wz.board[x][y].equals("╋")roles.equals("A玩家")) {

wz.board[x][y] = "○";

wz.printBoard();

//判断输赢

wz.whoWin(wz);

}else if(wz.board[x][y].equals("╋")roles.equals("B玩家")){

wz.board[x][y] = "●";

wz.printBoard();

//判断输赢

wz.whoWin(wz);

} else {

System.out.println("此处已经有棋子,从新输入");

continue;

}

if(roles.equals("A玩家")){

roles = "B玩家";

}else if(roles.equals("B玩家")){

roles = "A玩家";

}

}

}

}

急求Java五子棋代码。。。要绝对的原创(可以加分)

java网络五子棋

下面的源代码分为4个文件;

chessClient.java:客户端主程序。

chessInterface.java:客户端的界面。

chessPad.java:棋盘的绘制。

chessServer.java:服务器端。

可同时容纳50个人同时在线下棋,聊天。

没有加上详细注释,不过绝对可以运行,j2sdk1.4下通过。

/*********************************************************************************************

1.chessClient.java

**********************************************************************************************/

import java.awt.*;

import java.awt.event.*;

import java.io.*;

import java.net.*;

import java.util.*;

class clientThread extends Thread

{

chessClient chessclient;

clientThread(chessClient chessclient)

{

this.chessclient=chessclient;

}

public void acceptMessage(String recMessage)

{

if(recMessage.startsWith("/userlist "))

{

StringTokenizer userToken=new StringTokenizer(recMessage," ");

int userNumber=0;

chessclient.userpad.userList.removeAll();

chessclient.inputpad.userChoice.removeAll();

chessclient.inputpad.userChoice.addItem("所有人");

while(userToken.hasMoreTokens())

{

String user=(String)userToken.nextToken(" ");

if(userNumber0 !user.startsWith("[inchess]"))

{

chessclient.userpad.userList.add(user);

chessclient.inputpad.userChoice.addItem(user);

}

userNumber++;

}

chessclient.inputpad.userChoice.select("所有人");

}

else if(recMessage.startsWith("/yourname "))

{

chessclient.chessClientName=recMessage.substring(10);

chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName);

}

else if(recMessage.equals("/reject"))

{

try

{

chessclient.chesspad.statusText.setText("不能加入游戏");

chessclient.controlpad.cancelGameButton.setEnabled(false);

chessclient.controlpad.joinGameButton.setEnabled(true);

chessclient.controlpad.creatGameButton.setEnabled(true);

}

catch(Exception ef)

{

chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭");

}

chessclient.controlpad.joinGameButton.setEnabled(true);

}

else if(recMessage.startsWith("/peer "))

{

chessclient.chesspad.chessPeerName=recMessage.substring(6);

if(chessclient.isServer)

{

chessclient.chesspad.chessColor=1;

chessclient.chesspad.isMouseEnabled=true;

chessclient.chesspad.statusText.setText("请黑棋下子");

}

else if(chessclient.isClient)

{

chessclient.chesspad.chessColor=-1;

chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子...");

}

}

else if(recMessage.equals("/youwin"))

{

chessclient.isOnChess=false;

chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);

chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接");

chessclient.chesspad.isMouseEnabled=false;

}

else if(recMessage.equals("/OK"))

{

chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入...");

}

else if(recMessage.equals("/error"))

{

chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n");

}

else

{

chessclient.chatpad.chatLineArea.append(recMessage+"\n");

chessclient.chatpad.chatLineArea.setCaretPosition(

chessclient.chatpad.chatLineArea.getText().length());

}

}

public void run()

{

String message="";

try

{

while(true)

{

message=chessclient.in.readUTF();

acceptMessage(message);

}

}

catch(IOException es)

{

}

}

}

public class chessClient extends Frame implements ActionListener,KeyListener

{

userPad userpad=new userPad();

chatPad chatpad=new chatPad();

controlPad controlpad=new controlPad();

chessPad chesspad=new chessPad();

inputPad inputpad=new inputPad();

Socket chatSocket;

DataInputStream in;

DataOutputStream out;

String chessClientName=null;

String host=null;

int port=4331;

boolean isOnChat=false; //在聊天?

boolean isOnChess=false; //在下棋?

boolean isGameConnected=false; //下棋的客户端连接?

boolean isServer=false; //如果是下棋的主机

boolean isClient=false; //如果是下棋的客户端

Panel southPanel=new Panel();

Panel northPanel=new Panel();

Panel centerPanel=new Panel();

Panel westPanel=new Panel();

Panel eastPanel=new Panel();

chessClient()

{

super("Java五子棋客户端");

setLayout(new BorderLayout());

host=controlpad.inputIP.getText();

westPanel.setLayout(new BorderLayout());

westPanel.add(userpad,BorderLayout.NORTH);

westPanel.add(chatpad,BorderLayout.CENTER);

westPanel.setBackground(Color.pink);

inputpad.inputWords.addKeyListener(this);

chesspad.host=controlpad.inputIP.getText();

centerPanel.add(chesspad,BorderLayout.CENTER);

centerPanel.add(inputpad,BorderLayout.SOUTH);

centerPanel.setBackground(Color.pink);

controlpad.connectButton.addActionListener(this);

controlpad.creatGameButton.addActionListener(this);

controlpad.joinGameButton.addActionListener(this);

controlpad.cancelGameButton.addActionListener(this);

controlpad.exitGameButton.addActionListener(this);

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(false);

southPanel.add(controlpad,BorderLayout.CENTER);

southPanel.setBackground(Color.pink);

addWindowListener(new WindowAdapter()

{

public void windowClosing(WindowEvent e)

{

if(isOnChat)

{

try

{

chatSocket.close();

}

catch(Exception ed)

{

}

}

if(isOnChess || isGameConnected)

{

try

{

chesspad.chessSocket.close();

}

catch(Exception ee)

{

}

}

System.exit(0);

}

public void windowActivated(WindowEvent ea)

{

}

});

add(westPanel,BorderLayout.WEST);

add(centerPanel,BorderLayout.CENTER);

add(southPanel,BorderLayout.SOUTH);

pack();

setSize(670,548);

setVisible(true);

setResizable(false);

validate();

}

public boolean connectServer(String serverIP,int serverPort) throws Exception

{

try

{

chatSocket=new Socket(serverIP,serverPort);

in=new DataInputStream(chatSocket.getInputStream());

out=new DataOutputStream(chatSocket.getOutputStream());

clientThread clientthread=new clientThread(this);

clientthread.start();

isOnChat=true;

return true;

}

catch(IOException ex)

{

chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n");

}

return false;

}

public void actionPerformed(ActionEvent e)

{

if(e.getSource()==controlpad.connectButton)

{

host=chesspad.host=controlpad.inputIP.getText();

try

{

if(connectServer(host,port))

{

chatpad.chatLineArea.setText("");

controlpad.connectButton.setEnabled(false);

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

chesspad.statusText.setText("连接成功,请创建游戏或加入游戏");

}

}

catch(Exception ei)

{

chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n");

}

}

if(e.getSource()==controlpad.exitGameButton)

{

if(isOnChat)

{

try

{

chatSocket.close();

}

catch(Exception ed)

{

}

}

if(isOnChess || isGameConnected)

{

try

{

chesspad.chessSocket.close();

}

catch(Exception ee)

{

}

}

System.exit(0);

}

if(e.getSource()==controlpad.joinGameButton)

{

String selectedUser=userpad.userList.getSelectedItem();

if(selectedUser==null || selectedUser.startsWith("[inchess]") ||

selectedUser.equals(chessClientName))

{

chesspad.statusText.setText("必须先选定一个有效用户");

}

else

{

try

{

if(!isGameConnected)

{

if(chesspad.connectServer(chesspad.host,chesspad.port))

{

isGameConnected=true;

isOnChess=true;

isClient=true;

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);

}

}

else

{

isOnChess=true;

isClient=true;

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);

}

}

catch(Exception ee)

{

isGameConnected=false;

isOnChess=false;

isClient=false;

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

controlpad.cancelGameButton.setEnabled(false);

chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee);

}

}

}

if(e.getSource()==controlpad.creatGameButton)

{

try

{

if(!isGameConnected)

{

if(chesspad.connectServer(chesspad.host,chesspad.port))

{

isGameConnected=true;

isOnChess=true;

isServer=true;

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);

}

}

else

{

isOnChess=true;

isServer=true;

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);

}

}

catch(Exception ec)

{

isGameConnected=false;

isOnChess=false;

isServer=false;

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

controlpad.cancelGameButton.setEnabled(false);

ec.printStackTrace();

chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec);

}

}

if(e.getSource()==controlpad.cancelGameButton)

{

if(isOnChess)

{

chesspad.chessthread.sendMessage("/giveup "+chessClientName);

chesspad.chessVictory(-1*chesspad.chessColor);

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

controlpad.cancelGameButton.setEnabled(false);

chesspad.statusText.setText("请建立游戏或者加入游戏");

}

if(!isOnChess)

{

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

controlpad.cancelGameButton.setEnabled(false);

chesspad.statusText.setText("请建立游戏或者加入游戏");

}

isClient=isServer=false;

}

}

public void keyPressed(KeyEvent e)

{

TextField inputWords=(TextField)e.getSource();

if(e.getKeyCode()==KeyEvent.VK_ENTER)

{

if(inputpad.userChoice.getSelectedItem().equals("所有人"))

{

try

{

out.writeUTF(inputWords.getText());

inputWords.setText("");

}

catch(Exception ea)

{

chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");

userpad.userList.removeAll();

inputpad.userChoice.removeAll();

inputWords.setText("");

controlpad.connectButton.setEnabled(true);

}

}

else

{

try

{

out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputWords.getText());

inputWords.setText("");

}

catch(Exception ea)

{

chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");

userpad.userList.removeAll();

inputpad.userChoice.removeAll();

inputWords.setText("");

controlpad.connectButton.setEnabled(true);

}

}

}

}

public void keyTyped(KeyEvent e)

{

}

public void keyReleased(KeyEvent e)

{

}

public static void main(String args[])

{

chessClient chessClient=new chessClient();

}

}

/******************************************************************************************

下面是:chessInteface.java

******************************************************************************************/

import java.awt.*;

import java.awt.event.*;

import java.io.*;

import java.net.*;

class userPad extends Panel

{

List userList=new List(10);

userPad()

{

setLayout(new BorderLayout());

for(int i=0;i50;i++)

{

userList.add(i+"."+"没有用户");

}

add(userList,BorderLayout.CENTER);

}

}

class chatPad extends Panel

{

TextArea chatLineArea=new TextArea("",18,30,TextArea.SCROLLBARS_VERTICAL_ONLY);

chatPad()

{

setLayout(new BorderLayout());

add(chatLineArea,BorderLayout.CENTER);

}

}

class controlPad extends Panel

{

Label IPlabel=new Label("IP",Label.LEFT);

TextField inputIP=new TextField("localhost",10);

Button connectButton=new Button("连接主机");

Button creatGameButton=new Button("建立游戏");

Button joinGameButton=new Button("加入游戏");

Button cancelGameButton=new Button("放弃游戏");

Button exitGameButton=new Button("关闭程序");

controlPad()

{

setLayout(new FlowLayout(FlowLayout.LEFT));

setBackground(Color.pink);

add(IPlabel);

add(inputIP);

add(connectButton);

add(creatGameButton);

add(joinGameButton);

add(cancelGameButton);

add(exitGameButton);

}

}

class inputPad extends Panel

{

TextField inputWords=new TextField("",40);

Choice userChoice=new Choice();

inputPad()

{

setLayout(new FlowLayout(FlowLayout.LEFT));

for(int i=0;i50;i++)

{

userChoice.addItem(i+"."+"没有用户");

}

userChoice.setSize(60,24);

add(userChoice);

add(inputWords);

}

}

/**********************************************************************************************

下面是:chessPad.java

**********************************************************************************************/

import java.awt.*;

import java.awt.event.*;

import java.io.*;

import java.net.*;

import java.util.*;

class chessThread extends Thread

{

chessPad chesspad;

chessThread(chessPad chesspad)

{

this.chesspad=chesspad;

}

public void sendMessage(String sndMessage)

{

try

{

chesspad.outData.writeUTF(sndMessage);

}

catch(Exception ea)

{

System.out.println("chessThread.sendMessage:"+ea);

}

}

public void acceptMessage(String recMessage)

{

if(recMessage.startsWith("/chess "))

{

StringTokenizer userToken=new StringTokenizer(recMessage," ");

String chessToken;

String[] chessOpt={"-1","-1","0"};

int chessOptNum=0;

while(userToken.hasMoreTokens())

{

chessToken=(String)userToken.nextToken(" ");

if(chessOptNum=1 chessOptNum=3)

{

chessOpt[chessOptNum-1]=chessToken;

}

chessOptNum++;

}

chesspad.netChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2]));

}

else if(recMessage.startsWith("/yourname "))

{

chesspad.chessSelfName=recMessage.substring(10);

}

else if(recMessage.equals("/error"))

{

chesspad.statusText.setText("错误:没有这个用户,请退出程序,重新加入");

}

else

{

//System.out.println(recMessage);

}

}

public void run()

{

String message="";

try

{

while(true)

{

message=chesspad.inData.readUTF();

acceptMessage(message);

}

}

catch(IOException es)

{

}

}

}

class chessPad extends Panel implements MouseListener,ActionListener

{

int chessPoint_x=-1,chessPoint_y=-1,chessColor=1;

int chessBlack_x[]=new int[200];

int chessBlack_y[]=new int[200];

int chessWhite_x[]=new int[200];

int chessWhite_y[]=new int[200];

int chessBlackCount=0,chessWhiteCount=0;

int chessBlackWin=0,chessWhiteWin=0;

boolean isMouseEnabled=false,isWin=false,isInGame=false;

TextField statusText=new TextField("请先连接服务器");

Socket chessSocket;

DataInputStream inData;

DataOutputStream outData;

String chessSelfName=null;

String chessPeerName=null;

String host=null;

int port=4331;

chessThread chessthread=new chessThread(this);

chessPad()

{

setSize(440,440);

setLayout(null);

setBackground(Color.pink);

addMouseListener(this);

add(statusText);

statusText.setBounds(40,5,360,24);

statusText.setEditable(false);

}

public boolean connectServer(String ServerIP,int ServerPort) throws Exception

{

try

{

chessSocket=new Socket(ServerIP,ServerPort);

inData=new DataInputStream(chessSocket.getInputStream());

outData=new DataOutputStream(chessSocket.getOutputStream());

chessthread.start();

return true;

}

catch(IOException ex)

{

statusText.setText("chessPad:connectServer:无法连接 \n");

}

return false;

}

public void chessVictory(int chessColorWin)

{

this.removeAll();

for(int i=0;i=chessBlackCount;i++)

{

chessBlack_x[i]=0;

chessBlack_y[i]=0;

}

for(int i=0;i=chessWhiteCount;i++)

{

chessWhite_x[i]=0;

chessWhite_y[i]=0;

}

chessBlackCount=0;

chessWhiteCount=0;

add(statusText);

statusText.setBounds(40,5,360,24);

if(chessColorWin==1)

{ chessBlackWin++;

statusText.setText("黑棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待白棋下子...");

}

else if(chessColorWin==-1)

{

chessWhiteWin++;

statusText.setText("白棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待黑棋下子...");

}

}

public void getLocation(int a,int b,int color)

{

if(color==1)

{

chessBlack_x[chessBlackCount]=a*20;

chessBlack_y[chessBlackCount]=b*20;

chessBlackCount++;

}

else if(color==-1)

{

chessWhite_x[chessWhiteCount]=a*20;

chessWhite_y[chessWhiteCount]=b*20;

chessWhiteCount++;

}

}

public boolean checkWin(int a,int b,int checkColor)

{

int step=1,chessLink=1,chessLinkTest=1,chessCompare=0;

if(checkColor==1)

{

chessLink=1;

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a+step)*20==chessBlack_x[chessCompare]) ((b*20)==chessBlack_y[chessCompare]))

{

chessLink=chessLink+1;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a-step)*20==chessBlack_x[chessCompare]) (b*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

chessLink=1;

chessLinkTest=1;

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if((a*20==chessBlack_x[chessCompare]) ((b+step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if((a*20==chessBlack_x[chessCompare]) ((b-step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

chessLink=1;

chessLinkTest=1;

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a-step)*20==chessBlack_x[chessCompare]) ((b+step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a+step)*20==chessBlack_x[chessCompare]) ((b-step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

chessLink=1;

chessLinkTest=1;

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a+step)*20==chessBlack_x[chessCompare]) ((b+step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a-step)*20==chessBlack_x[chessCompare]) ((b-step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

求java五子棋代码要注释~现在1小时等待

package org.crazyit.gobang;

import java.io.BufferedReader;

import java.io.InputStreamReader;

/**

* 五子棋游戏类

*

* @author yangenxiong yangenxiong2009@gmail.com

* @author Kelvin Mak kelvin.mak125@gmail.com

* @version 1.0

* br/网站: a href=""疯狂Java联盟/a

* brCopyright (C), 2009-2010, yangenxiong

* brThis program is protected by copyright laws.

*/

public class GobangGame {

// 定义达到赢条件的棋子数目

private final int WIN_COUNT = 5;

// 定义用户输入的X坐标

private int posX = 0;

// 定义用户输入的X坐标

private int posY = 0;

// 定义棋盘

private Chessboard chessboard;

/**

* 空构造器

*/

public GobangGame() {

}

/**

* 构造器,初始化棋盘和棋子属性

*

* @param chessboard

* 棋盘类

*/

public GobangGame(Chessboard chessboard) {

this.chessboard = chessboard;

}

/**

* 检查输入是否合法。

*

* @param inputStr

* 由控制台输入的字符串。

* @return 字符串合法返回true,反则返回false。

*/

public boolean isValid(String inputStr) {

// 将用户输入的字符串以逗号(,)作为分隔,分隔成两个字符串

String[] posStrArr = inputStr.split(",");

try {

posX = Integer.parseInt(posStrArr[0]) - 1;

posY = Integer.parseInt(posStrArr[1]) - 1;

} catch (NumberFormatException e) {

chessboard.printBoard();

System.out.println("请以(数字,数字)的格式输入:");

return false;

}

// 检查输入数值是否在范围之内

if (posX 0 || posX = Chessboard.BOARD_SIZE || posY 0

|| posY = Chessboard.BOARD_SIZE) {

chessboard.printBoard();

System.out.println("X与Y坐标只能大于等于1,与小于等于" + Chessboard.BOARD_SIZE

+ ",请重新输入:");

return false;

}

// 检查输入的位置是否已经有棋子

String[][] board = chessboard.getBoard();

if (board[posX][posY] != "十") {

chessboard.printBoard();

System.out.println("此位置已经有棋子,请重新输入:");

return false;

}

return true;

}

/**

* 开始下棋

*/

public void start() throws Exception {

// true为游戏结束

boolean isOver = false;

chessboard.initBoard();

chessboard.printBoard();

// 获取键盘的输入

BufferedReader br = new BufferedReader(new InputStreamReader(System.in));

String inputStr = null;

// br.readLine:每当键盘输入一行内容按回车键,则输入的内容被br读取到

while ((inputStr = br.readLine()) != null) {

isOver = false;

if (!isValid(inputStr)) {

// 如果不合法,要求重新输入,再继续

continue;

}

// 把对应的数组元素赋为"●"

String chessman = Chessman.BLACK.getChessman();

chessboard.setBoard(posX, posY, chessman);

// 判断用户是否赢了

if (isWon(posX, posY, chessman)) {

isOver = true;

} else {

// 计算机随机选择位置坐标

int[] computerPosArr = computerDo();

chessman = Chessman.WHITE.getChessman();

chessboard.setBoard(computerPosArr[0], computerPosArr[1],

chessman);

// 判断计算机是否赢了

if (isWon(computerPosArr[0], computerPosArr[1], chessman)) {

isOver = true;

}

}

// 如果产生胜者,询问用户是否继续游戏

if (isOver) {

// 如果继续,重新初始化棋盘,继续游戏

if (isReplay(chessman)) {

chessboard.initBoard();

chessboard.printBoard();

continue;

}

// 如果不继续,退出程序

break;

}

chessboard.printBoard();

System.out.println("请输入您下棋的坐标,应以x,y的格式输入:");

}

}

/**

* 是否重新开始下棋。

*

* @param chessman

* "●"为用户,"○"为计算机。

* @return 开始返回true,反则返回false。

*/

public boolean isReplay(String chessman) throws Exception {

chessboard.printBoard();

String message = chessman.equals(Chessman.BLACK.getChessman()) ? "恭喜您,您赢了,"

: "很遗憾,您输了,";

System.out.println(message + "再下一局?(y/n)");

BufferedReader br = new BufferedReader(new InputStreamReader(System.in));

if (br.readLine().equals("y")) {

// 开始新一局

return true;

}

return false;

}

/**

* 计算机随机下棋

*/

public int[] computerDo() {

int posX = (int) (Math.random() * (Chessboard.BOARD_SIZE - 1));

int posY = (int) (Math.random() * (Chessboard.BOARD_SIZE - 1));

String[][] board = chessboard.getBoard();

while (board[posX][posY] != "十") {

posX = (int) (Math.random() * (Chessboard.BOARD_SIZE - 1));

posY = (int) (Math.random() * (Chessboard.BOARD_SIZE - 1));

}

int[] result = { posX, posY };

return result;

}

/**

* 判断输赢

*

* @param posX

* 棋子的X坐标。

* @param posY

* 棋子的Y坐标

* @param ico

* 棋子类型

* @return 如果有五颗相邻棋子连成一条直接,返回真,否则相反。

*/

public boolean isWon(int posX, int posY, String ico) {

// 直线起点的X坐标

int startX = 0;

// 直线起点Y坐标

int startY = 0;

// 直线结束X坐标

int endX = Chessboard.BOARD_SIZE - 1;

// 直线结束Y坐标

int endY = endX;

// 同条直线上相邻棋子累积数

int sameCount = 0;

int temp = 0;

// 计算起点的最小X坐标与Y坐标

temp = posX - WIN_COUNT + 1;

startX = temp 0 ? 0 : temp;

temp = posY - WIN_COUNT + 1;

startY = temp 0 ? 0 : temp;

// 计算终点的最大X坐标与Y坐标

temp = posX + WIN_COUNT - 1;

endX = temp Chessboard.BOARD_SIZE - 1 ? Chessboard.BOARD_SIZE - 1

: temp;

temp = posY + WIN_COUNT - 1;

endY = temp Chessboard.BOARD_SIZE - 1 ? Chessboard.BOARD_SIZE - 1

: temp;

// 从左到右方向计算相同相邻棋子的数目

String[][] board = chessboard.getBoard();

for (int i = startY; i endY; i++) {

if (board[posX][i] == ico board[posX][i + 1] == ico) {

sameCount++;

} else if (sameCount != WIN_COUNT - 1) {

sameCount = 0;

}

}

if (sameCount == 0) {

// 从上到下计算相同相邻棋子的数目

for (int i = startX; i endX; i++) {

if (board[i][posY] == ico board[i + 1][posY] == ico) {

sameCount++;

} else if (sameCount != WIN_COUNT - 1) {

sameCount = 0;

}

}

}

if (sameCount == 0) {

// 从左上到右下计算相同相邻棋子的数目

int j = startY;

for (int i = startX; i endX; i++) {

if (j endY) {

if (board[i][j] == ico board[i + 1][j + 1] == ico) {

sameCount++;

} else if (sameCount != WIN_COUNT - 1) {

sameCount = 0;

}

j++;

}

}

}

return sameCount == WIN_COUNT - 1 ? true : false;

}

public static void main(String[] args) throws Exception {

GobangGame gb = new GobangGame(new Chessboard());

gb.start();

}

}

二维数组做五子棋(代码)

package com.test;

import java.util.Scanner;

public class  TestMain{

public static void main(String[] args) {

Scanner console = new Scanner(System.in);

char[] name = { '空', '黑', '白' };

int count = 0;// 计数器,用来计算该谁下棋了

char[][] qi = new char[16][16];// 把棋盘情况放进二维数组中

while (true) {

int row = 0;// 初始化从控制台接收到的row和col 的index为0

int col = 0;

if (count == 0) {

print(qi, name[count], row, col);

count++;

}

if (count == 1) {

System.out.println("请黑(@)下棋(i j):");

row = console.nextInt(16)%16;// 从控制台接收到的row的index

col = console.nextInt(16)%16;// 从控制台接收到的col的index

String condition = print(qi, name[count], row, col);

if (condition.length() == 1) {// 下棋正确

count++;

}

if (condition.length() == 2) {// 下棋出现错误,要下的位置已经下过棋子

System.out.println("此位置已经有棋子,黑棋重新再下");

}

if (condition.length() == 3) {// 黑棋子赢

System.out.println("黑棋很给力,白棋是浮云,黑棋赢了");

break;

}

if (condition.length() == 4) {

System.out.println("白棋子赢");

break;

}

}

if (count == 2) {

System.out.println("请白(*)下棋(i j):");

row = console.nextInt(16);

col = console.nextInt(16);

String condition = print(qi, name[count], row, col);

if (condition.length() == 1) {// 打印棋盘

count--;

}

if (condition.length() == 2) {// 下棋出现错误,要下的位置已经下过棋子

System.out.println("此位置已经有棋子,白棋重新再下");

}

if (condition.length() == 3) {

System.out.println("黑棋子赢");

break;

}

if (condition.length() == 4) {

System.out.println("白棋很给力,黑棋是浮云,白棋赢了");

break;

}

}

}

}

/**

* @param qi是装棋盘情况

* @param name轮到谁下棋了

*            row 行号 col 列号 return true-下棋正确,false-下棋错误,重新下

*/

public static String print(char[][] qi, char name, int row, int col) {

String b = "无";// 初始化下棋是正确的

String str = "0123456789111111";

// 打印下第一行

System.out.print(" ");

for (int i = 0; i str.length(); i++) {

System.out.print(str.charAt(i));

}

System.out.println();

for (int i = 0; i qi.length; i++) {

System.out.print(str.charAt(i));

for (int j = 0; j qi[i].length; j++) {

if (name == '空') { // 还没开始下棋时,棋盘默认显示是'.'

qi[i][j] = '.';

}

if ((name == '黑') (i == row) (j == col)) {

if (qi[i][j] != '.') {// 下的位置已经有棋子了,返回false

b = "有棋";

} else {

qi[i][j] = '@';// 黑方下棋后的位置显示是'@'

if (win(qi, '@', row, col)) {

b = "黑棋子";

}

}

}

if ((name == '白') (i == row) (j == col)) {

if (qi[i][j] != '.') {

b = "有棋";

} else {

qi[i][j] = '*';// 黑方下棋后的位置显示是'*'

if (win(qi, '*', row, col)) {

b = "白棋子赢";

}

}

}

System.out.print(qi[i][j]);

}

System.out.println();

}

return b;

}

public static boolean win(char[][] qi, char ch, int row, int col) {

boolean b = false;

boolean ns = n2s(qi, ch, row, col);

boolean we = w2e(qi, ch, row, col);

boolean wnes = wn2es(qi, ch, row, col);

boolean enws = en2ws(qi, ch, row, col);

b = ns || we || wnes || enws;

return b;

}

/* 从北到南方向 */

public static boolean n2s(char[][] qi, char ch, int row, int col) {

boolean win = false;

int north = 0;// begin

int south = 0;// end

while (qi[row][col] == ch) {

row--;

if (row 0) {

break;

}

}

row++;// row此时要++,不然等到下面的while(..)中的qi[row][col]永不会==ch

north = row;

while (qi[row][col] == ch) {

row++;

if (row 15) {

break;

}

}

south = row;

if ((south - north) = 5) {

win = true;

}

return win;

}

/* 从西到东方向 */

public static boolean w2e(char[][] qi, char ch, int row, int col) {

boolean win = false;

int west = 0;// begin

int east = 0;// end

while (qi[row][col] == ch) {

col--;

if (col 0) {

break;

}

}

col++;// col此时要++,不然等到下面的while(..)中的qi[row][col]永不会==ch

west = col;

while (qi[row][col] == ch) {

col++;

if (col 15) {

break;

}

}

east = col;

if ((east - west) = 5) {

win = true;

}

return win;

}

/* 从西北到东南方向 */

public static boolean wn2es(char[][] qi, char ch, int row, int col) {

boolean win = false;

int wn = 0;// begin

int es = 0;// end

while (qi[row][col] == ch) {

row--;

col--;

if (row 0 || col 0) {

break;

}

}

row++;// row和col此时要++,不然等到下面的while(..)中的qi[row][col]永不会==ch

col++;

wn = row;

while (qi[row][col] == ch) {

row++;

col++;

if (row 15 || col 15) {

break;

}

}

es = row;

if ((es - wn) = 5) {

win = true;

}

return win;

}

/* 从东北到西南方向 */

public static boolean en2ws(char[][] qi, char ch, int row, int col) {

boolean win = false;

int en = 0;// begin

int ws = 0;// end

while (qi[row][col] == ch) {

row--;

col--;

if (row 0 || col 0) {

break;

}

}

row++;// row和col此时要++,不然等到下面的while(..)中的qi[row][col]永不会==ch

col++;

en = row;

while (qi[row][col] == ch) {

row++;

col++;

if (row 15 || col 15) {

break;

}

}

ws = row;

if ((ws - en) = 5) {

win = true;

}

return win;

}

}


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