package org.crazyit.gobang;
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import java.io.BufferedReader;
import java.io.InputStreamReader;
/**
* 五子棋游戏类
*
* @author yangenxiong yangenxiong2009@gmail.com
* @author Kelvin Mak kelvin.mak125@gmail.com
* @version 1.0
* br/网站: a href=""疯狂Java联盟/a
* brCopyright (C), 2009-2010, yangenxiong
* brThis program is protected by copyright laws.
*/
public class GobangGame {
// 定义达到赢条件的棋子数目
private final int WIN_COUNT = 5;
// 定义用户输入的X坐标
private int posX = 0;
// 定义用户输入的X坐标
private int posY = 0;
// 定义棋盘
private Chessboard chessboard;
/**
* 空构造器
*/
public GobangGame() {
}
/**
* 构造器,初始化棋盘和棋子属性
*
* @param chessboard
* 棋盘类
*/
public GobangGame(Chessboard chessboard) {
this.chessboard = chessboard;
}
/**
* 检查输入是否合法。
*
* @param inputStr
* 由控制台输入的字符串。
* @return 字符串合法返回true,反则返回false。
*/
public boolean isValid(String inputStr) {
// 将用户输入的字符串以逗号(,)作为分隔,分隔成两个字符串
String[] posStrArr = inputStr.split(",");
try {
posX = Integer.parseInt(posStrArr[0]) - 1;
posY = Integer.parseInt(posStrArr[1]) - 1;
} catch (NumberFormatException e) {
chessboard.printBoard();
System.out.println("请以(数字,数字)的格式输入:");
return false;
}
// 检查输入数值是否在范围之内
if (posX 0 || posX = Chessboard.BOARD_SIZE || posY 0
|| posY = Chessboard.BOARD_SIZE) {
chessboard.printBoard();
System.out.println("X与Y坐标只能大于等于1,与小于等于" + Chessboard.BOARD_SIZE
+ ",请重新输入:");
return false;
}
// 检查输入的位置是否已经有棋子
String[][] board = chessboard.getBoard();
if (board[posX][posY] != "十") {
chessboard.printBoard();
System.out.println("此位置已经有棋子,请重新输入:");
return false;
}
return true;
}
/**
* 开始下棋
*/
public void start() throws Exception {
// true为游戏结束
boolean isOver = false;
chessboard.initBoard();
chessboard.printBoard();
// 获取键盘的输入
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
String inputStr = null;
// br.readLine:每当键盘输入一行内容按回车键,则输入的内容被br读取到
while ((inputStr = br.readLine()) != null) {
isOver = false;
if (!isValid(inputStr)) {
// 如果不合法,要求重新输入,再继续
continue;
}
// 把对应的数组元素赋为"●"
String chessman = Chessman.BLACK.getChessman();
chessboard.setBoard(posX, posY, chessman);
// 判断用户是否赢了
if (isWon(posX, posY, chessman)) {
isOver = true;
} else {
// 计算机随机选择位置坐标
int[] computerPosArr = computerDo();
chessman = Chessman.WHITE.getChessman();
chessboard.setBoard(computerPosArr[0], computerPosArr[1],
chessman);
// 判断计算机是否赢了
if (isWon(computerPosArr[0], computerPosArr[1], chessman)) {
isOver = true;
}
}
// 如果产生胜者,询问用户是否继续游戏
if (isOver) {
// 如果继续,重新初始化棋盘,继续游戏
if (isReplay(chessman)) {
chessboard.initBoard();
chessboard.printBoard();
continue;
}
// 如果不继续,退出程序
break;
}
chessboard.printBoard();
System.out.println("请输入您下棋的坐标,应以x,y的格式输入:");
}
}
/**
* 是否重新开始下棋。
*
* @param chessman
* "●"为用户,"○"为计算机。
* @return 开始返回true,反则返回false。
*/
public boolean isReplay(String chessman) throws Exception {
chessboard.printBoard();
String message = chessman.equals(Chessman.BLACK.getChessman()) ? "恭喜您,您赢了,"
: "很遗憾,您输了,";
System.out.println(message + "再下一局?(y/n)");
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
if (br.readLine().equals("y")) {
// 开始新一局
return true;
}
return false;
}
/**
* 计算机随机下棋
*/
public int[] computerDo() {
int posX = (int) (Math.random() * (Chessboard.BOARD_SIZE - 1));
int posY = (int) (Math.random() * (Chessboard.BOARD_SIZE - 1));
String[][] board = chessboard.getBoard();
while (board[posX][posY] != "十") {
posX = (int) (Math.random() * (Chessboard.BOARD_SIZE - 1));
posY = (int) (Math.random() * (Chessboard.BOARD_SIZE - 1));
}
int[] result = { posX, posY };
return result;
}
/**
* 判断输赢
*
* @param posX
* 棋子的X坐标。
* @param posY
* 棋子的Y坐标
* @param ico
* 棋子类型
* @return 如果有五颗相邻棋子连成一条直接,返回真,否则相反。
*/
public boolean isWon(int posX, int posY, String ico) {
// 直线起点的X坐标
int startX = 0;
// 直线起点Y坐标
int startY = 0;
// 直线结束X坐标
int endX = Chessboard.BOARD_SIZE - 1;
// 直线结束Y坐标
int endY = endX;
// 同条直线上相邻棋子累积数
int sameCount = 0;
int temp = 0;
// 计算起点的最小X坐标与Y坐标
temp = posX - WIN_COUNT + 1;
startX = temp 0 ? 0 : temp;
temp = posY - WIN_COUNT + 1;
startY = temp 0 ? 0 : temp;
// 计算终点的最大X坐标与Y坐标
temp = posX + WIN_COUNT - 1;
endX = temp Chessboard.BOARD_SIZE - 1 ? Chessboard.BOARD_SIZE - 1
: temp;
temp = posY + WIN_COUNT - 1;
endY = temp Chessboard.BOARD_SIZE - 1 ? Chessboard.BOARD_SIZE - 1
: temp;
// 从左到右方向计算相同相邻棋子的数目
String[][] board = chessboard.getBoard();
for (int i = startY; i endY; i++) {
if (board[posX][i] == ico board[posX][i + 1] == ico) {
sameCount++;
} else if (sameCount != WIN_COUNT - 1) {
sameCount = 0;
}
}
if (sameCount == 0) {
// 从上到下计算相同相邻棋子的数目
for (int i = startX; i endX; i++) {
if (board[i][posY] == ico board[i + 1][posY] == ico) {
sameCount++;
} else if (sameCount != WIN_COUNT - 1) {
sameCount = 0;
}
}
}
if (sameCount == 0) {
// 从左上到右下计算相同相邻棋子的数目
int j = startY;
for (int i = startX; i endX; i++) {
if (j endY) {
if (board[i][j] == ico board[i + 1][j + 1] == ico) {
sameCount++;
} else if (sameCount != WIN_COUNT - 1) {
sameCount = 0;
}
j++;
}
}
}
return sameCount == WIN_COUNT - 1 ? true : false;
}
public static void main(String[] args) throws Exception {
GobangGame gb = new GobangGame(new Chessboard());
gb.start();
}
}
java网络五子棋
下面的源代码分为4个文件;
chessClient.java:客户端主程序。
chessInterface.java:客户端的界面。
chessPad.java:棋盘的绘制。
chessServer.java:服务器端。
可同时容纳50个人同时在线下棋,聊天。
没有加上详细注释,不过绝对可以运行,j2sdk1.4下通过。
/*********************************************************************************************
1.chessClient.java
**********************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
class clientThread extends Thread
{
chessClient chessclient;
clientThread(chessClient chessclient)
{
this.chessclient=chessclient;
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/userlist "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
int userNumber=0;
chessclient.userpad.userList.removeAll();
chessclient.inputpad.userChoice.removeAll();
chessclient.inputpad.userChoice.addItem("所有人");
while(userToken.hasMoreTokens())
{
String user=(String)userToken.nextToken(" ");
if(userNumber0 !user.startsWith("[inchess]"))
{
chessclient.userpad.userList.add(user);
chessclient.inputpad.userChoice.addItem(user);
}
userNumber++;
}
chessclient.inputpad.userChoice.select("所有人");
}
else if(recMessage.startsWith("/yourname "))
{
chessclient.chessClientName=recMessage.substring(10);
chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName);
}
else if(recMessage.equals("/reject"))
{
try
{
chessclient.chesspad.statusText.setText("不能加入游戏");
chessclient.controlpad.cancelGameButton.setEnabled(false);
chessclient.controlpad.joinGameButton.setEnabled(true);
chessclient.controlpad.creatGameButton.setEnabled(true);
}
catch(Exception ef)
{
chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭");
}
chessclient.controlpad.joinGameButton.setEnabled(true);
}
else if(recMessage.startsWith("/peer "))
{
chessclient.chesspad.chessPeerName=recMessage.substring(6);
if(chessclient.isServer)
{
chessclient.chesspad.chessColor=1;
chessclient.chesspad.isMouseEnabled=true;
chessclient.chesspad.statusText.setText("请黑棋下子");
}
else if(chessclient.isClient)
{
chessclient.chesspad.chessColor=-1;
chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子...");
}
}
else if(recMessage.equals("/youwin"))
{
chessclient.isOnChess=false;
chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);
chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接");
chessclient.chesspad.isMouseEnabled=false;
}
else if(recMessage.equals("/OK"))
{
chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入...");
}
else if(recMessage.equals("/error"))
{
chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n");
}
else
{
chessclient.chatpad.chatLineArea.append(recMessage+"\n");
chessclient.chatpad.chatLineArea.setCaretPosition(
chessclient.chatpad.chatLineArea.getText().length());
}
}
public void run()
{
String message="";
try
{
while(true)
{
message=chessclient.in.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}
}
public class chessClient extends Frame implements ActionListener,KeyListener
{
userPad userpad=new userPad();
chatPad chatpad=new chatPad();
controlPad controlpad=new controlPad();
chessPad chesspad=new chessPad();
inputPad inputpad=new inputPad();
Socket chatSocket;
DataInputStream in;
DataOutputStream out;
String chessClientName=null;
String host=null;
int port=4331;
boolean isOnChat=false; //在聊天?
boolean isOnChess=false; //在下棋?
boolean isGameConnected=false; //下棋的客户端连接?
boolean isServer=false; //如果是下棋的主机
boolean isClient=false; //如果是下棋的客户端
Panel southPanel=new Panel();
Panel northPanel=new Panel();
Panel centerPanel=new Panel();
Panel westPanel=new Panel();
Panel eastPanel=new Panel();
chessClient()
{
super("Java五子棋客户端");
setLayout(new BorderLayout());
host=controlpad.inputIP.getText();
westPanel.setLayout(new BorderLayout());
westPanel.add(userpad,BorderLayout.NORTH);
westPanel.add(chatpad,BorderLayout.CENTER);
westPanel.setBackground(Color.pink);
inputpad.inputWords.addKeyListener(this);
chesspad.host=controlpad.inputIP.getText();
centerPanel.add(chesspad,BorderLayout.CENTER);
centerPanel.add(inputpad,BorderLayout.SOUTH);
centerPanel.setBackground(Color.pink);
controlpad.connectButton.addActionListener(this);
controlpad.creatGameButton.addActionListener(this);
controlpad.joinGameButton.addActionListener(this);
controlpad.cancelGameButton.addActionListener(this);
controlpad.exitGameButton.addActionListener(this);
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(false);
southPanel.add(controlpad,BorderLayout.CENTER);
southPanel.setBackground(Color.pink);
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
public void windowActivated(WindowEvent ea)
{
}
});
add(westPanel,BorderLayout.WEST);
add(centerPanel,BorderLayout.CENTER);
add(southPanel,BorderLayout.SOUTH);
pack();
setSize(670,548);
setVisible(true);
setResizable(false);
validate();
}
public boolean connectServer(String serverIP,int serverPort) throws Exception
{
try
{
chatSocket=new Socket(serverIP,serverPort);
in=new DataInputStream(chatSocket.getInputStream());
out=new DataOutputStream(chatSocket.getOutputStream());
clientThread clientthread=new clientThread(this);
clientthread.start();
isOnChat=true;
return true;
}
catch(IOException ex)
{
chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n");
}
return false;
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==controlpad.connectButton)
{
host=chesspad.host=controlpad.inputIP.getText();
try
{
if(connectServer(host,port))
{
chatpad.chatLineArea.setText("");
controlpad.connectButton.setEnabled(false);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
chesspad.statusText.setText("连接成功,请创建游戏或加入游戏");
}
}
catch(Exception ei)
{
chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n");
}
}
if(e.getSource()==controlpad.exitGameButton)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
if(e.getSource()==controlpad.joinGameButton)
{
String selectedUser=userpad.userList.getSelectedItem();
if(selectedUser==null || selectedUser.startsWith("[inchess]") ||
selectedUser.equals(chessClientName))
{
chesspad.statusText.setText("必须先选定一个有效用户");
}
else
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);
}
}
else
{
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);
}
}
catch(Exception ee)
{
isGameConnected=false;
isOnChess=false;
isClient=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee);
}
}
}
if(e.getSource()==controlpad.creatGameButton)
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);
}
}
else
{
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);
}
}
catch(Exception ec)
{
isGameConnected=false;
isOnChess=false;
isServer=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
ec.printStackTrace();
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec);
}
}
if(e.getSource()==controlpad.cancelGameButton)
{
if(isOnChess)
{
chesspad.chessthread.sendMessage("/giveup "+chessClientName);
chesspad.chessVictory(-1*chesspad.chessColor);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("请建立游戏或者加入游戏");
}
if(!isOnChess)
{
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("请建立游戏或者加入游戏");
}
isClient=isServer=false;
}
}
public void keyPressed(KeyEvent e)
{
TextField inputWords=(TextField)e.getSource();
if(e.getKeyCode()==KeyEvent.VK_ENTER)
{
if(inputpad.userChoice.getSelectedItem().equals("所有人"))
{
try
{
out.writeUTF(inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
else
{
try
{
out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
}
}
public void keyTyped(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
}
public static void main(String args[])
{
chessClient chessClient=new chessClient();
}
}
/******************************************************************************************
下面是:chessInteface.java
******************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
class userPad extends Panel
{
List userList=new List(10);
userPad()
{
setLayout(new BorderLayout());
for(int i=0;i50;i++)
{
userList.add(i+"."+"没有用户");
}
add(userList,BorderLayout.CENTER);
}
}
class chatPad extends Panel
{
TextArea chatLineArea=new TextArea("",18,30,TextArea.SCROLLBARS_VERTICAL_ONLY);
chatPad()
{
setLayout(new BorderLayout());
add(chatLineArea,BorderLayout.CENTER);
}
}
class controlPad extends Panel
{
Label IPlabel=new Label("IP",Label.LEFT);
TextField inputIP=new TextField("localhost",10);
Button connectButton=new Button("连接主机");
Button creatGameButton=new Button("建立游戏");
Button joinGameButton=new Button("加入游戏");
Button cancelGameButton=new Button("放弃游戏");
Button exitGameButton=new Button("关闭程序");
controlPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
setBackground(Color.pink);
add(IPlabel);
add(inputIP);
add(connectButton);
add(creatGameButton);
add(joinGameButton);
add(cancelGameButton);
add(exitGameButton);
}
}
class inputPad extends Panel
{
TextField inputWords=new TextField("",40);
Choice userChoice=new Choice();
inputPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
for(int i=0;i50;i++)
{
userChoice.addItem(i+"."+"没有用户");
}
userChoice.setSize(60,24);
add(userChoice);
add(inputWords);
}
}
/**********************************************************************************************
下面是:chessPad.java
**********************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
class chessThread extends Thread
{
chessPad chesspad;
chessThread(chessPad chesspad)
{
this.chesspad=chesspad;
}
public void sendMessage(String sndMessage)
{
try
{
chesspad.outData.writeUTF(sndMessage);
}
catch(Exception ea)
{
System.out.println("chessThread.sendMessage:"+ea);
}
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/chess "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
String chessToken;
String[] chessOpt={"-1","-1","0"};
int chessOptNum=0;
while(userToken.hasMoreTokens())
{
chessToken=(String)userToken.nextToken(" ");
if(chessOptNum=1 chessOptNum=3)
{
chessOpt[chessOptNum-1]=chessToken;
}
chessOptNum++;
}
chesspad.netChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2]));
}
else if(recMessage.startsWith("/yourname "))
{
chesspad.chessSelfName=recMessage.substring(10);
}
else if(recMessage.equals("/error"))
{
chesspad.statusText.setText("错误:没有这个用户,请退出程序,重新加入");
}
else
{
//System.out.println(recMessage);
}
}
public void run()
{
String message="";
try
{
while(true)
{
message=chesspad.inData.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}
}
class chessPad extends Panel implements MouseListener,ActionListener
{
int chessPoint_x=-1,chessPoint_y=-1,chessColor=1;
int chessBlack_x[]=new int[200];
int chessBlack_y[]=new int[200];
int chessWhite_x[]=new int[200];
int chessWhite_y[]=new int[200];
int chessBlackCount=0,chessWhiteCount=0;
int chessBlackWin=0,chessWhiteWin=0;
boolean isMouseEnabled=false,isWin=false,isInGame=false;
TextField statusText=new TextField("请先连接服务器");
Socket chessSocket;
DataInputStream inData;
DataOutputStream outData;
String chessSelfName=null;
String chessPeerName=null;
String host=null;
int port=4331;
chessThread chessthread=new chessThread(this);
chessPad()
{
setSize(440,440);
setLayout(null);
setBackground(Color.pink);
addMouseListener(this);
add(statusText);
statusText.setBounds(40,5,360,24);
statusText.setEditable(false);
}
public boolean connectServer(String ServerIP,int ServerPort) throws Exception
{
try
{
chessSocket=new Socket(ServerIP,ServerPort);
inData=new DataInputStream(chessSocket.getInputStream());
outData=new DataOutputStream(chessSocket.getOutputStream());
chessthread.start();
return true;
}
catch(IOException ex)
{
statusText.setText("chessPad:connectServer:无法连接 \n");
}
return false;
}
public void chessVictory(int chessColorWin)
{
this.removeAll();
for(int i=0;i=chessBlackCount;i++)
{
chessBlack_x[i]=0;
chessBlack_y[i]=0;
}
for(int i=0;i=chessWhiteCount;i++)
{
chessWhite_x[i]=0;
chessWhite_y[i]=0;
}
chessBlackCount=0;
chessWhiteCount=0;
add(statusText);
statusText.setBounds(40,5,360,24);
if(chessColorWin==1)
{ chessBlackWin++;
statusText.setText("黑棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待白棋下子...");
}
else if(chessColorWin==-1)
{
chessWhiteWin++;
statusText.setText("白棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待黑棋下子...");
}
}
public void getLocation(int a,int b,int color)
{
if(color==1)
{
chessBlack_x[chessBlackCount]=a*20;
chessBlack_y[chessBlackCount]=b*20;
chessBlackCount++;
}
else if(color==-1)
{
chessWhite_x[chessWhiteCount]=a*20;
chessWhite_y[chessWhiteCount]=b*20;
chessWhiteCount++;
}
}
public boolean checkWin(int a,int b,int checkColor)
{
int step=1,chessLink=1,chessLinkTest=1,chessCompare=0;
if(checkColor==1)
{
chessLink=1;
for(step=1;step=4;step++)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) ((b*20)==chessBlack_y[chessCompare]))
{
chessLink=chessLink+1;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step=4;step++)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) (b*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step=4;step++)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)
{
if((a*20==chessBlack_x[chessCompare]) ((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step=4;step++)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)
{
if((a*20==chessBlack_x[chessCompare]) ((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step=4;step++)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) ((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step=4;step++)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) ((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step=4;step++)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) ((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step=4;step++)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) ((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
以下是现写的 实现了两人对战 自己复制后运行把 没什么难度 类名 Games
import java.util.Scanner;
public class Games {
private String board[][];
private static int SIZE = 17;
private static String roles = "A玩家";
//初始化数组
public void initBoard() {
board = new String[SIZE][SIZE];
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
// if(i==0){
// String str = "";
// str += j+" ";
// board[i][j]= str;
// }else if(i!=0j==0){
// String str = "";
// str += i+" ";
// board[i][j]= str;
// }else{
board[i][j] = "╋";
// }
}
}
}
//输出棋盘
public void printBoard() {
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
System.out.print(board[i][j]);
}
System.out.println();
}
}
//判断所下棋子位置是否合理
public boolean isOk(int x, int y) {
boolean isRight = true;
if (x = 16 || x 1 || y = 16 | y 1) {
//System.out.println("输入错误,请从新输入");
isRight = false;
}
if (board[x][y].equals("●") || board[x][y].equals("○")) {
isRight = false;
}
return isRight;
}
//判断谁赢了
public void whoWin(Games wz) {
// 从数组挨个查找找到某个类型的棋子就从该棋子位置向右,向下,斜向右下 各查找5连续的位置看是否为5个相同的
int xlabel;// 记录第一次找到某个棋子的x坐标
int ylabel;// 记录第一次找到某个棋子的y坐标
// ●○╋
// 判断人是否赢了
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
if (board[i][j].equals("○")) {
xlabel = i;
ylabel = j;
// 横向找 x坐标不变 y坐标以此加1连成字符串
String heng = "";
if (i + 5 SIZE j + 5 SIZE) {
for (int k = j; k j + 5; k++) {
heng += board[i][k];
}
if (heng.equals("○○○○○")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
// 向下判断y不变 x逐增5 连成字符串
String xia = "";
for (int l = j; l i + 5; l++) {
xia += board[l][j];
// System.out.println(xia);
}
if (xia.equals("○○○○○")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
// 斜向右下判断
String youxia = "";
for (int a = 1; a = 5; a++) {
youxia += board[xlabel++][ylabel++];
}
if (youxia.equals("○○○○○")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
}
}
}
}
// 判断电脑是否赢了
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
if (board[i][j].equals("●")) {
xlabel = i;
ylabel = j;
// 横向找 x坐标不变 y坐标以此加1连成字符串
String heng = "";
if (j + 5 SIZE i + 5 SIZE) {
for (int k = j; k j + 5; k++) {
heng += board[i][k];
}
if (heng.equals("●●●●●")) {
System.out.println(roles+"赢输了!您输了!");
System.exit(0);
}
// 向下判断y不变 x逐增5 连成字符串
String xia = "";
for (int l = i; l i + 5; l++) {
xia += board[l][ylabel];
// System.out.println(xia);
}
if (xia.equals("●●●●●")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
// 斜向右下判断
String youxia = "";
for (int a = 1; a = 5; a++) {
youxia += board[xlabel++][ylabel++];
}
if (youxia.equals("●●●●●")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
}
}
}
}
}
public static void main(String[] args) {
Games wz = new Games();
Scanner sc = new Scanner(System.in);
wz.initBoard();
wz.printBoard();
while (true) {
System.out.print("请"+roles+"输入X,Y坐标,必须在0-15范围内,xy以空格隔开,输入16 16结束程序");
int x = sc.nextInt();
int y = sc.nextInt();
if (x == SIZE y == SIZE) {
System.out.println("程序结束");
System.exit(0);
}
if (x SIZE || x 0 || y SIZE | y 0) {
System.out.println("输入错误,请从新输入");
continue;
}
//如果roles是A玩家 就让A玩家下棋,否则就让B玩家下棋。
if (wz.board[x][y].equals("╋")roles.equals("A玩家")) {
wz.board[x][y] = "○";
wz.printBoard();
//判断输赢
wz.whoWin(wz);
}else if(wz.board[x][y].equals("╋")roles.equals("B玩家")){
wz.board[x][y] = "●";
wz.printBoard();
//判断输赢
wz.whoWin(wz);
} else {
System.out.println("此处已经有棋子,从新输入");
continue;
}
if(roles.equals("A玩家")){
roles = "B玩家";
}else if(roles.equals("B玩家")){
roles = "A玩家";
}
}
}
}
楼主要是觉得看的不舒服可以拷到记事本里看~ import java.applet.*; import java.awt.*; import java.awt.event.*; import java.applet.Applet; import java.awt.Color; //这一段import就不说了,下面要用到的就import进来 public class wuziqi extends Applet implements ActionListener,MouseListener,MouseMotionListener,ItemListener //继承Applet表明是个applet,后面的接口必须要实现每个接口的所有方法 { int color_Qizi=0;//旗子的颜色标识 0:白子 1:黑子 int intGame_Start=0;//游戏开始标志 0未开始 1游戏中 int intGame_Body[][]=new int[16][16]; //设置棋盘棋子状态 0 无子 1 白子 2 黑子 Button b1=new Button("游戏开始"); Button b2=new Button("重置游戏"); //两个按钮 Label lblWin=new Label(" "); //这个label用来显示最后输赢信息的,先留空 Checkbox ckbHB[]=new Checkbox[2]; //用来表明选择黑气或白棋先走的checkbox CheckboxGroup ckgHB=new CheckboxGroup(); //两个checkbox必须放在同一个checkboxgroup里才能做到单选 public void init() //初始化,堆砌界面 { setLayout(null); //不设布局管理器 addMouseListener(this); //将本类作为鼠标事件的接口响应鼠标动作 add(b1); //将事先定义好的第一个按钮添加入界面 b1.setBounds(330,50,80,30); //设置第一个按钮左上角的位置和大小 b1.addActionListener(this); //将本类作为按钮事件的接口响应按钮动作 add(b2); //将事先定义好的第二个按钮添加进去 b2.setBounds(330,90,80,30); /设置第二个按钮左上角的位置和大小 b2.addActionListener(this); //将本类作为按钮事件的接口响应按钮动作 ckbHB[0]=new Checkbox("白子先",ckgHB,false); //new一个checkbox ckbHB[0].setBounds(320,20,60,30); //设置左上角位置和大小 ckbHB[1]=new Checkbox("黑子先",ckgHB,false); //new第二个checkbox ckbHB[1].setBounds(380,20,60,30); //设置左上角位置和大小 add(ckbHB[0]); //将第一个checkbox加入界面 add(ckbHB[1]); //将第二个checkbox加入界面 ckbHB[0].addItemListener(this); //将本类作为其事件接口来响应选中动作 ckbHB[1].addItemListener(this); //将本类作为其事件接口来响应选中动作 add(lblWin); //将标签加入界面 lblWin.setBounds(330,130,80,30); //设置标签的左上角位置和大小 Game_start_csh(); //调用游戏初始化 } public void itemStateChanged(ItemEvent e) //ItemListener接口中的方法,必须要有 { if (ckbHB[0].getState()) //选择黑子先还是白子先 { color_Qizi=0; //白棋先 } else { color_Qizi=1; //黑棋先 } } public void actionPerformed(ActionEvent e) //ActionListener接口中的方法,也是必须的 { Graphics g=getGraphics(); //这句话貌似可以去掉,g是用来画图或者画界面的 if (e.getSource()==b1) //如果动作的来源是第一个按钮 { Game_start(); //游戏开始 } else //否则 { Game_re(); //游戏重新开始 } } public void mousePressed(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空,但一定要有 public void mouseClicked(MouseEvent e) //鼠标单击时 { Graphics g=getGraphics(); //获得画笔 int x1,y1; x1=e.getX(); //单击处的x坐标 y1=e.getY(); //单击处的y坐标 if (e.getX()20 || e.getX()300 || e.getY()20 || e.getY()300) //在棋盘范围之外 { return; //则这是不能走棋的,直接返回 } //下面这两个if和两个赋值的作用是将x和y坐标根据舍入原则修改成棋盘上格子的坐标 if (x1%2010) { x1+=20; } if(y1%2010) { y1+=20; } x1=x1/20*20; y1=y1/20*20; set_Qizi(x1,y1); //在棋盘上画上一个棋子 } public void mouseEntered(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空,但一定要有 public void mouseExited(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空,但一定要有 public void mouseReleased(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空,但一定要有 public void mouseDragged(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空,但一定要有 public void mouseMoved(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空,但一定要有 public void paint(Graphics g) //重绘和applet程序装载的时候会调用这个绘制的过程 { draw_qipan(g); //画棋盘 }