资讯

精准传达 • 有效沟通

从品牌网站建设到网络营销策划,从策略到执行的一站式服务

AnimatorStateInfo-创新互联

AnimatorStateInfoAnimatorStateInf
o

Namespace: UnityEngine

创新互联建站专注于企业全网整合营销推广、网站重做改版、庆阳网站定制设计、自适应品牌网站建设、H5网站设计商城系统网站开发、集团公司官网建设、外贸营销网站建设、高端网站制作、响应式网页设计等建站业务,价格优惠性价比高,为庆阳等各大城市提供网站开发制作服务。  Description

Information about the current or next state.

AnimatorStateInfo.nameHash

var nameHash: int;Description

Name of the State.

The hash is generated using Animator::StringToHash. The string to pass should include the parent layer's name. For example, if you have a Run state in the Base Layer the string to generate the hash will be Base Layer.Run.   AnimatorStateInfo.normalizedTime
var normalizedTime: float;Description

Normalized time of the State.

The integer part is the number of time a state has been looped. The fractional part is the % (0-1) of progress in the current loop.
新闻标题:AnimatorStateInfo-创新互联
当前URL:http://cdkjz.cn/article/ccsjhi.html
多年建站经验

多一份参考,总有益处

联系快上网,免费获得专属《策划方案》及报价

咨询相关问题或预约面谈,可以通过以下方式与我们联系

大客户专线   成都:13518219792   座机:028-86922220